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Necromancer Campaign Leveling Guide

Quick Summary: A comprehensive act-by-act walkthrough for leveling a Necromancer through the Path of Exile campaign, designed for new players or those unfamiliar with minion builds.

Overview

Guide Type: Progression / How-To Target Audience: Beginner Estimated Time: 8-12 hours (varies by experience) League: 3.25 Last Updated: 2025-11-04

What You'll Learn

  • How to level efficiently as a Necromancer from Act 1 to Act 10
  • Optimal gem progression and socket link setups
  • Which quests to prioritize for skill points and rewards
  • Ascendancy selection and timing
  • Gear priorities and crafting bench usage during leveling

Prerequisites

Required Knowledge:

  • Basic ARPG mechanics (clicking to move, using skills)
  • Understanding of elemental resistances
  • How to use potions

Required Resources:

Introduction

Purpose

This guide provides a detailed walkthrough for leveling a Necromancer through Path of Exile's 10-act campaign. Minion builds are an excellent choice for new players because they offer a forgiving playstyle where your summons do most of the damage while you focus on positioning and survival.

The guide transitions through several skills as you level: starting with self-cast spells, then moving to Summon Raging Spirit (SRS), and finally settling on Absolution as your main skill around level 12. By the end of Act 10, you'll have a solid foundation to transition into any minion-focused endgame build.

What makes this approach effective is that it teaches you minion mechanics progressively, doesn't require specific gear to function, and allows you to learn the campaign at your own pace without complex mechanics to manage.

When to Use This Guide

Best For:

  • ✅ First-time players wanting a safe, effective leveling experience
  • ✅ Players new to minion builds who want to understand the mechanics
  • ✅ Anyone looking for a structured, act-by-act progression path
  • ✅ League starters who want a smooth campaign experience

Not Ideal For:

  • ❌ Experienced players doing speed runs (this guide prioritizes learning over speed)
  • ❌ Players wanting to use specific unique items (we focus on accessible gear)
  • ❌ Those looking for alternative minion builds like spectres or golems

Table of Contents

  1. Core Concepts & Philosophy
  2. Act 1: Getting Started
  3. Act 2: First Minions
  4. Act 3: Absolution & Ascendancy Prep
  5. Act 4: First Ascendancy (Commander of Darkness)
  6. Act 5: Preparing for Resistance Penalty
  7. Act 6: Skill Points & Trials
  8. Act 7: Second Ascendancy (Mindless Aggression)
  9. Act 8: Complex Routing
  10. Act 9: Crafting Triggers & Automation
  11. Act 10: Third Ascendancy & Kitava
  12. Transition to Endgame

Section 1:

Core Concepts & Philosophy

Overview

Understanding the fundamentals of how minion builds work will make your leveling experience much smoother.

Key Concepts

Concept 1: Minions Do The Work Your job as a Necromancer is not to deal damage directly. Instead, you:

  • Summon and maintain your minions
  • Position yourself safely
  • Use Flesh/Bone Offering to buff minions
  • Apply curses to increase damage
  • Avoid dangerous ground effects

Concept 2: Minimal Gear Requirements Unlike many builds, minion builds need very few specific stats on gear during the campaign:

  • Priority 1: Life
  • Priority 2: Elemental Resistances
  • Priority 3: Attributes (Strength, Dexterity, Intelligence)
  • Bonus: +1 to minion gem levels (wands, shields, helmets)

You do NOT need minion damage modifiers, minion life, or other specific minion stats. These are nice bonuses but not required.

Concept 3: Progressive Skill Transitions You won't have access to good minions immediately. The leveling progression is:

  1. Levels 1-8: Self-cast spells (Fireball → Rolling Magma)
  2. Levels 8-12: Summon Raging Spirit (SRS)
  3. Levels 12+: Absolution (main skill through endgame)

Getting Started

Step 1: Install Path of Building

Step 2: Understand Socket Colors Gems require specific socket colors:

  • Blue (Intelligence): Most minion gems and supports
  • Red (Strength): Melee supports, some offerings
  • Green (Dexterity): Movement skills, some utility

Look for items with BBR (Blue-Blue-Red) or BBBR links as you progress.

Step 3: Manage Your Expectations

  • Acts 1-2 can feel slow while waiting for minions
  • Mudflats in Act 1 is notoriously difficult (charging Rhoas)
  • The build gets significantly better around level 12
  • Death is normal while learning - don't be discouraged

Section 2:

Act 1 - Getting Started

Overview

Act 1 focuses on reaching town, unlocking your first minion skills around level 8, and completing the zone to reach Act 2.

Step-by-Step Walkthrough

The Twilight Strand

Objective: Reach town and get your first quest rewards

Actions:

  1. Start with Fireball

    • Pick up Fireball gem from the ground
    • Proceed along beach without fighting enemies
    • Open chest, grab support gem
    • Link support gem with Fireball
  2. Kill Hillock

    • Beach boss, straightforward fight
    • Move into town after defeating him

Lioneye's Watch (Town)

Gem Progression:

  • Talk to Nessa: Take Rolling Magma as reward
  • Replace Fireball with Rolling Magma
  • Speak to all NPCs for quests

The Coast → Mud Flats

Warning: Mud Flats is considered one of the hardest zones in early game!

Strategy:

  • The Rhoas: Do NOT stand still when they charge
  • Move perpendicular to their charge direction
  • Kill them after they finish charging
  • Collect 3 quest items (glyphs) scattered around the zone

Navigation:

  1. Grab waypoint at The Coast before entering Mud Flats
  2. Complete Mud Flats
  3. Enter The Submerged Passage (take waypoint)
  4. Return to The Coast waypoint
  5. Go south to Tidal Island (side quest)

Tidal Island Side Quest

Why do this:

  • Grants access to important gems
  • Quick and easy experience
  • No backtracking needed (portal trick)

Process:

  1. Kill the unique monster (Hailrake)
  2. Loot the unique monster
  3. Logout to character screen (this teleports you to town)
  4. Log back in to spawn in town

Quest Rewards (Level 8):

  • Take Summon Raging Spirit (SRS)
  • Purchase Holy Flame Totem from Nessa
  • Take Summon Phantasm Support
  • Purchase Shield Charge, Frostblink, Raise Zombie (if you have currency)

Socket Setup:

  • Link: Holy Flame Totem + Summon Phantasm Support
  • Keep SRS in a socket to level (not using yet)
  • Keep Frostblink at LOW level (right-click levelup popup to dismiss)

Prison → Ship Graveyard

Key Points:

  1. The Prison: Complete Trial of Ascendancy (mandatory for later)
  2. Kill Brutus at end of Prison

Quest Reward after Brutus:

  • Take Vitality
  • Purchase Clarity from Nessa
  • Don't level Clarity too high (mana reservation issues)

Important Zone: Ship Graveyard Cave

  1. Find the Ship Graveyard
  2. Locate a ship with cave entrance (don't enter yet)
  3. Use a Portal Scroll here to create portal
  4. Continue to Merveil's Caverns, take waypoint
  5. Return to town

Final Quest Rewards (Level 12):

  • Take Flesh Offering
  • Purchase Absolution and Added Lightning Damage Support
  • Look for BBR (Blue-Blue-Red) linked item

Socket Setup Changes:

  • Main Skill (BBR): Absolution + Minion Damage Support + Added Lightning Damage Support
  • Stop using Rolling Magma, transition to minions
  • Cold resistance ring recommended for Merveil fight

Ship Graveyard Cave & Fairgraves

  1. Take portal back to Ship Graveyard Cave
  2. Enter cave, collect quest item
  3. Exit cave, kill Fairgraves
  4. Waypoint to Merveil's Cavern

Merveil Boss Fight

Preparation:

  • Have cold resistance (ring or crafted)
  • Use Flesh Offering during fight for extra cast speed
  • Absolution sentinels will do the work

After Defeating Merveil:

  • Purchase Bone Offering from Nessa
  • Place in secondary weapon set to level (press X to swap weapon sets)
  • This keeps it leveling without using sockets

Act 1 Gem Summary

Gems Acquired:

  • Fireball (starter, replaced)
  • Rolling Magma (replaced at level 12)
  • Summon Raging Spirit (keep leveling)
  • Holy Flame Totem + Summon Phantasm Support
  • Shield Charge
  • Frostblink
  • Raise Zombie
  • Minion Damage Support
  • Melee Splash Support (purchased)
  • Vitality
  • Clarity
  • Absolution (main skill)
  • Flesh Offering
  • Added Lightning Damage Support
  • Bone Offering (leveling in offhand)

Active Links by End of Act 1:

  • Main: Absolution + Minion Damage + Added Lightning Damage (BBR)
  • Utility: Holy Flame Totem + Summon Phantasm (2L)
  • Auras: Vitality, Clarity (both low level)
  • Movement: Shield Charge, Frostblink

Section 3:

Act 2 - Building Your Army

Overview

Act 2 introduces more trials, bandit quests, and critical support gems that transform your minion army.

Key Zones & Routing

Forest Encampment → Chamber of Sins

Route:

  1. Enter town, go EAST to The Riverways
  2. Continue through to Crossroads (take waypoint)
  3. Go NORTH to Chamber of Sins
  4. Complete Trial inside Chamber of Sins (mandatory)
  5. Kill Fidelitas boss
  6. Portal to town

Quest Reward:

  • Purchase Summon Skitterbots from Yeena
  • Socket Skitterbots (may need to unsocket Vitality if mana is tight)
  • Stop leveling Clarity at level 5

Bandit Quests

Path of Exile has a bandit quest where you choose to help or kill three bandits. We help Alira for resistances.

Crossroads → The Broken Bridge (East)

  • Kill Kraityn (choose "kill" option)
  • Portal to town

Crossroads → The Crypt (South)

  • Complete Trial on first level
  • Go to level 2, get quest item
  • Portal to town

Crossroads → Riverways (via waypoint)

  • Go WEST to Western Forest
  • Follow road to find waypoint

Western Forest - Three Objectives

Objective 1: Help Alira

  • Find Alira's camp (off the road where waypoint is)
  • Talk to Alira, choose "Help Alira"
  • Do NOT kill her (we want her resistance bonus)

Objective 2: Spider Quest

  • Find blackguards at bottom of map
  • Kill them, collect quest item
  • Place in wall shrine

Objective 3: The Weaver

  • Find Weaver's Chambers entrance
  • Kill The Weaver boss
  • Collect quest item
  • Portal to town

Quest Rewards:

  • Take Faster Casting Support
  • Replace Added Lightning Damage Support with Faster Casting
  • Purchase Minion Life Support for Zombies
  • Purchase Desecrate (keep at level 1)

Socket Changes:

  • Main (BBB): Absolution + Minion Damage + Faster Casting
  • Zombies (GG): Raise Zombie + Minion Life Support
  • Utility: Desecrate (keep level 1, used to spawn corpses for Flesh Offering)

Wetlands → Vaal Ruins

Navigation:

  1. Return to Riverways waypoint
  2. Go NORTH to Wetlands
  3. Find Oak, kill him (take amulet)
  4. Pick up Wetlands waypoint
  5. Continue to Vaal Ruins entrance (need quest item from town)
  6. Ascend through multiple Vaal floors to Apex
  7. Kill boss
  8. Proceed to Act 3

Act 2 Gem Summary

New Gems:

  • Summon Skitterbots
  • Faster Casting Support
  • Minion Life Support
  • Desecrate
  • Controlled Destruction Support (purchased)

Active Setup:

  • Main: Absolution + Minion Damage + Faster Casting
  • Zombies: Raise Zombie + Minion Life
  • Auras: Skitterbots (or Clarity if mana tight)
  • Utility: Desecrate (level 1), Flesh Offering

Section 4:

Act 3 - Absolution & Ascendancy Prep

Overview

Act 3 grants access to critical auras (Purity of Elements), the fourth link for your main skill, and prepares you for your first Labyrinth run.

Step-by-Step Progression

Sarn Encampment → The Slums

Route:

  1. Find Clarissa in first zone (kill enemies, wait for her to stand)
  2. Talk to Clarissa
  3. Follow water down stairs to town
  4. Accept all quests

The Slums → Crematorium

Important: Trial of Ascendancy inside Crematorium

  1. Enter Crematorium
  2. Complete Trial
  3. Kill Piety
  4. Take quest item back to Clarissa in town

Quest Rewards:

  • Take Purity of Elements from Maramoa
  • Socket immediately (fixes all resistances)
  • Grants immunity to freeze, chill, ignite, shock

Aura Changes:

  • Run: Purity of Elements + Summon Skitterbots
  • Can unsocket Clarity if you have Eldritch Battery passive (check PoB)
  • Eldritch Battery requires Energy Shield on gear to function

Optional (when you take reservation nodes):

  • Purchase Zealotry
  • Replace Skitterbots with Zealotry
  • Move Skitterbots to offhand weapon to keep leveling

What to look for: BBBR (Blue-Blue-Blue-Red) sockets, linked

Where to find:

  • Vendor NPCs (refresh inventory each time you level)
  • Drops from enemies
  • Can be on: Helmet, Boots, Gloves, Body Armour

Fourth Link Addition:

  • Go back to Act 2, purchase Controlled Destruction Support
  • Main (BBBR): Absolution + Minion Damage + Faster Casting + Controlled Destruction

The Library Quest

Location: Accessible from Ebony Barracks → Imperial Gardens

Why it's mandatory: Unlocks vendor with exclusive gems

Process:

  1. Enter Imperial Gardens (also has Trial - complete it!)
  2. Find Library entrance
  3. Complete quest
  4. Purchase critical gems:
    • Convocation (teleport minions to you)
    • Feeding Frenzy Support (buff for all minions)
    • Physical to Lightning Support (damage conversion)

Socket Updates:

  • Replace Controlled Destruction with Physical to Lightning Support (or Faster Casting if still 3-link)
  • Zombies: Raise Zombie + Minion Life + Feeding Frenzy Support
  • Add Convocation to utility slots

Crafting Bench Introduction

When: After completing Imperial Gardens

How to Access:

  1. Talk to Helena (met in Act 2) to claim Hideout
  2. Open waypoint, teleport to Hideout
  3. Open Decorations menu (chair icon)
  4. Place Crafting Bench

What to Craft:

  • Resistances on any item with open suffix (hold ALT to see)
  • Prioritize lightning resistance for Dominus fight
  • Target 60%+ for each resistance

Completing Act 3

Continue through:

  • Sceptre of the Gods → Dominus fight
  • Aqueduct (long linear zone)
  • Arrive at Highgate (Act 4 town)

Reminder: Keep using crafting bench as you get new gear!

Act 3 Gem Summary

New Gems:

  • Purity of Elements (mandatory)
  • Zealotry (when you have reservation nodes)
  • Conductivity (curse for bosses)
  • Controlled Destruction Support
  • Convocation
  • Feeding Frenzy Support
  • Physical to Lightning Support

Final Act 3 Setup:

  • Main (BBBR): Absolution + Minion Damage + Physical to Lightning + Faster Casting
  • Zombies (GGG): Raise Zombie + Minion Life + Feeding Frenzy
  • Auras: Purity of Elements (+ Zealotry or Skitterbots)
  • Utility: Convocation, Desecrate, Flesh Offering, Conductivity

Section 5: Act 4 - First Ascendancy

Overview

Act 4 is straightforward and ends with your first Labyrinth run to ascend as a Necromancer.

Route Through Act 4

Highgate → Mines → Crystal Veins

Linear progression, follow quests

Important: This is when you do your first Labyrinth

First Labyrinth Run

Preparation:

  1. Update health flasks to higher level ones
  2. Make sure resistances are capped (crafting bench)
  3. Traps are the #1 killer - don't panic and double back

Location: Act 3 town (Sarn Encampment)

  • Right side of stairs when entering
  • Look for green glowing door (Aspirant's Plaza)

Strategy:

  • Traps deal damage over time
  • Don't panic - rushing causes more deaths than being patient
  • Your minions help with enemy rooms
  • Izaro fight: Keep distance, resummon as needed

Ascendancy Choice: Take Commander of Darkness

  • Grants aura effect bonuses
  • Increases damage and survivability

Completing Act 4

After Labyrinth:

  • Return to Crystal Veins waypoint
  • Complete Daresso's Dream and Kaom's Stronghold (either order)
  • Talk to Dialla in town
  • Purchase Spell Echo Support from Petarus and Vanja

Major Socket Change:

  • Replace Faster Casting with Spell Echo Support
  • Will feel clunky at first but much higher damage
  • Main: Absolution + Minion Damage + Physical to Lightning + Spell Echo

Final Reward:

  • Take Summon Stone Golem after defeating act boss
  • Socket somewhere (provides regeneration and damage buffs)

Act 4 Gem Summary

New Gems:

  • Spell Echo Support (replaces Faster Casting)
  • Summon Stone Golem

Final Act 4 Setup:

  • Main (BBBR): Absolution + Minion Damage + Physical to Lightning + Spell Echo
  • Zombies (GGG): Raise Zombie + Minion Life + Feeding Frenzy
  • Auras: Purity of Elements + Zealotry/Skitterbots
  • Utility: Convocation, Desecrate, Flesh Offering, Stone Golem

Section 6: Act 5 - Resistance Penalty Warning

Overview

Act 5 is straightforward with no trials or major gem changes, but ends with a crucial resistance penalty.

Progressing Through Act 5

Optional Improvement:

  • If you have RG (Red-Green) linked sockets: Add Faster Attacks Support to Shield Charge
  • Speeds up movement if you want to go faster

General Advice:

  • Follow quests linearly through each zone
  • No complicated routing in this act
  • Your build should feel powerful now

Kitava Resistance Penalty

What Happens: After defeating Act 5 Kitava

  • You receive -30% to all elemental resistances
  • This is permanent and stacks with future penalties

What You Must Do:

  1. Before fighting Kitava: Check your resistances
  2. Goal: Have 105% to each resistance (75% + 30% buffer)
  3. Use Crafting Bench: Add resistances to gear with open suffixes
  4. Why it matters: Game assumes you have 75% resistance cap

Resistance Math:

  • With 75% resistance: 1000 damage → 250 damage taken
  • With 50% resistance: 1000 damage → 500 damage taken
  • You take DOUBLE damage at 50% vs 75%

What to do after Kitava:

  • Immediately check resistances in character sheet
  • Use crafting bench to fix any gaps
  • Replace gear if needed

Act 5 Gem Summary

Optional Addition:

  • Faster Attacks Support (for Shield Charge)

Setup remains mostly the same as Act 4

Section 7: Act 6 - Skill Points & Trials

Overview

Act 6 has multiple optional quests, two of which grant skill points. Complete these!

Important Side Quests

Quest 1: The Twilight Strand (Left of town)

  • Grants access to Lilly Roth vendor
  • Lilly sells almost every basic gem in the game
  • Do this first!

Prison & Trial

The Prison:

  • Contains Trial of Ascendancy
  • Complete before leaving zone

Prisoner's Gate → Valley of the Fire Eater:

  • Side area with boss (Abberath the Cloven One)
  • Kill boss for skill point quest
  • Return to Prisoner's Gate and continue

Riverways Side Quest

Riverways → The Wetlands:

  1. From Riverways waypoint, go LEFT
  2. Enter The Wetlands
  3. Kill boss (Ryslatha, the Puppet Mistress)
  4. Portal to town
  5. Turn in both quests for 2 skill points

Continue:

  • Finish rest of act normally
  • Keep resistances at 75% (check crafting bench regularly)

Act 6 Summary

Key Achievements:

  • Unlocked Lilly Roth (all gems available)
  • Completed Trial
  • Earned 2 skill points from side quests
  • Maintained 75% resistances

Section 8: Act 7 - Second Ascendancy

Overview

Act 7 contains two trials and ends with your second Labyrinth run.

Route Through Act 7

Crossroads Hub

From Town:

  1. Go to Crossroads (central hub, take waypoint)

Branch 1: The Crypt (South)

  • Contains Trial
  • Collect quest item
  • Return to Crossroads

Branch 2: Chamber of Sins (North)

  • Waypoint in middle
  • Use quest item in map device (circular platform)
  • Complete mini-quest (kill bosses)
  • Get Maligaro's key from Silk
  • Go to level 2
  • Complete Trial in level 2
  • Continue to The Den → Ashen Fields

Ashen Fields:

  • Kill boss
  • Proceed to Northern Forest

Northern Forest → Dread Thicket

Strategy:

  • Stick to LOWER walls as you progress
  • Find Dread Thicket entrance
  • Collect all Fireflies (quest items)
  • Find crater in middle with boss (Gruthkul)

The Causeway:

  • From Northern Forest, go north
  • Maze-like layout
  • Grab quest item from box at exit
  • Continue to Vaal City

The Vaal City Warning

Universally hated zone: Complex layout, easy to get lost

Strategy:

  • Follow diagonals: Lower left → Upper right (with exceptions)
  • Takes time, be patient
  • Find temple, ascend to top
  • Kill Arakaali
  • Exit to Act 8

Second Labyrinth Run

After completing Act 7: Do your second Labyrinth

  • Same location as first (Act 3 town)
  • Should be easier with better gear/levels

Ascendancy Choice: Take Mindless Aggression

  • Increases minion damage and aggression range

Act 7 Summary

Key Achievements:

  • Completed 2 Trials
  • Second Ascendancy: Mindless Aggression
  • Survived The Vaal City

Section 9: Act 8 - Complex Routing

Overview

Act 8 has split paths and requires careful routing to complete efficiently.

East-West Split Routing

Initial Path: East (Toxic Conduits)

Route:

  1. Town → Toxic Conduits (straight ahead)
  2. Kill Doedre
  3. Exit arena, go WEST to Grand Promenade
  4. Enter Bath House

Bath House:

  • Kill special NPC (runs around)
  • Take waypoint (needed later)
  • Complete Trial
  • Exit Bath House
  • Go to Lunaris Concourse
  • Go LEFT to Lunaris Temple
  • Kill boss, take Lunar orb
  • Return to town

Western Path: Quay & Tolman

Route:

  1. Back into Toxic Conduits
  2. Go WEST to The Quay
  3. Stick to water's edge
  4. Find thin bridge, cross it
  5. Get quest item from box
  6. Continue along water (heading right)
  7. Find special arena with Tolman and Clarissa
  8. Kill all zombies (can't kill Clarissa, don't worry)
  9. Go NORTH to Grain Gate

Grain Gate:

  • Find mercenaries in black armor (usually top-right)
  • Kill them
  • Continue through fields to Solaris Temple
  • Kill boss, take Solar orb
  • Return to town

Bath House Continued

Route:

  1. Waypoint to Bath House
  2. Go to High Gardens
  3. Kill Yugul (reflection boss)

Warning: Porcupines in this zone

  • Can deal spike damage when they die
  • Don't panic if you die once, it's normal

After Yugul:

  1. Portal to town
  2. Waypoint to Lunaris Concourse
  3. Go RIGHT to bridge
  4. Halfway across, enter door
  5. Use both orbs
  6. Kill The Gemling Legionnaires (twin boss)

Exit: Blood Aqueducts → Continue to Act 9

Act 8 Summary

Key Achievements:

  • Completed complex routing
  • Completed Trial
  • Collected both sun/moon orbs
  • Defeated twin boss

Section 10: Act 9 - Crafting Triggers & Automation

Overview

Act 9 grants access to a crucial crafting option that automates your Desecrate + Flesh Offering combo.

Route Through Act 9

The Descent → Vastiri Desert

Route:

  1. Descent (straightforward)
  2. Vastiri Desert (take waypoint)
  3. Find quest marker (giant circle with !)
  4. Win fight
  5. Go NORTH to Foothills

Foothills → The Tunnel

Navigation:

  1. Foothills: Stick to RIGHT side (follow mountain contour)
  2. Take waypoint
  3. Do NOT go to Boiling Lake yet
  4. Go NORTHWEST to find The Tunnel
  5. Complete Trial inside The Tunnel
  6. Exit to The Quarry

The Quarry → Refinery (CRUCIAL)

The Quarry:

  1. Run straight ahead to middle
  2. Take waypoint (needed later)
  3. Go SOUTHWEST to find Shrine of the Winds
  4. Kill boss, take quest item
  5. Return to Quarry
  6. Search for The Refinery

The Refinery - Critical Location:

What makes it crucial: Contains crafting recipe for trigger wands

Finding it:

  • Not well marked
  • Hidden in underground area
  • Look for square blue field (door marker)
  • Click blue field to reveal entrance
  • Go down into cellar
  • Click on crafting recipe to unlock
  • Kill area boss

Crafting Recipe Unlocked:

"Trigger a Socketed Spell when you Use a Skill, with an 8-second Cooldown"

How to Use:

  1. Find or buy a wand with 1 green + 1 blue socket
  2. Socket: Desecrate + Flesh Offering in the wand
  3. Craft trigger mod on wand using crafting bench
  4. Result: These spells now cast automatically every 8 seconds

This removes 2 button presses from your rotation!

Oasis & Boiling Lake

Route:

  1. Return to town, speak to NPCs until you get Bottled Faith item
  2. Waypoint to Vastiri Desert
  3. Go FAR RIGHT to find Oasis
  4. Kill scorpion boss (Shakari)
  5. Portal to town
  6. Waypoint to Foothills
  7. Enter Boiling Lake
  8. Kill boss, loot quest item
  9. Return to town (turn in quests)

Final Push

Route:

  1. Waypoint to The Quarry
  2. Proceed through Belly of the Beast (takes time)
  3. Kill act boss
  4. Enter Act 10

Act 9 Gem Summary

Key Achievement:

  • Trigger Wand Setup: Automates Desecrate + Flesh Offering
  • No new gems, but major quality-of-life improvement

Updated Setup:

  • Wand Sockets: Desecrate + Flesh Offering (with trigger craft)
  • Now casts automatically, no manual button presses needed

Section 11: Act 10 - Third Ascendancy & Final Kitava

Overview

Act 10 is the final campaign act and ends with a second resistance penalty from Kitava.

Route Through Act 10

Oriath Square → Control Blocks

Route:

  1. Climb ladder to Rooftop
  2. Go WEST to save Bannon (small arena)
  3. Exit arena, run across entire rooftop
  4. Exit to Oriath Square
  5. Go SOUTH to Control Blocks
  6. Take waypoint
  7. Kill Vilenta
  8. Portal to town, return to Control Blocks start

Ossuary

Route:

  1. From Control Blocks, go NORTH
  2. Find waypoint outside Ossuary
  3. Enter Ossuary
  4. Complete Trial
  5. Get quest item
  6. Exit Ossuary

Torched Courts → Desecrated Chambers

Route:

  1. From Ossuary, go RIGHT
  2. Continue to Torched Courts
  3. Find Desecrated Chambers
  4. Kill boss
  5. Collect staff
  6. Portal to town
  7. Turn in all quests

Third Labyrinth - BEFORE Kitava

Critical: Do your third Labyrinth BEFORE fighting Kitava

Why:

  • Kitava will apply second -30% resistance penalty (total -60%)
  • Labyrinth is much easier with proper resistances
  • Easier to fix gear before penalty

Ascendancy Choice: Take Mistress of Sacrifice

  • Allows Offerings to affect you
  • Major defensive boost

Special Labyrinth Reward:

  • Bring a copy of any gem you want transfigured versions of
  • Example: Bring Summon Skeletons if you want Skeleton Mages
  • Higher chance to get transfigured gems from this Labyrinth

Second Kitava Resistance Penalty

What Happens:

  • Second -30% resistance penalty
  • Total penalty: -60% to all resistances

Preparation:

  1. BEFORE fighting Kitava: Check resistances
  2. Goal: Be at 135% to each resistance (75% + 60% buffer)
  3. Use crafting bench aggressively
  4. Replace gear if needed
  5. This is CRITICAL for starting maps

After Kitava Penalty:

  • Target: 75% resistance to all elements
  • Check character sheet (press C)
  • Use crafting bench to fix any gaps

Important Gem Swap

After Defeating Kitava:

  • Swap Flesh Offering → Bone Offering in your trigger wand
  • Bone Offering gives block chance (better defense)
  • With Mistress of Sacrifice, you also get the block

Socket Change:

  • Wand: Desecrate + Bone Offering (with trigger craft)

Completing Act 10

Final Route:

  1. Waypoint to Oriath Square
  2. Walk right a few steps
  3. NPC opens path forward
  4. Continue through Canals → Feeding Trough
  5. These zones are lengthy (be patient)
  6. Find waypoint marking second Kitava fight
  7. Defeat Kitava
  8. Complete campaign!

Act 10 Summary

Key Achievements:

  • Third Ascendancy: Mistress of Sacrifice
  • Completed final Trial
  • Survived second -60% resistance penalty
  • Swapped to Bone Offering for defense
  • Reached endgame!

Section 12: Transition to Endgame

Completing the Campaign

After defeating the final Kitava, you'll return to Lioneye's Watch and be sent to Karui Shores, the endgame hub.

Meeting Commander Kirac

What happens:

  • You meet Commander Kirac in your hideout
  • He provides access to the Map system
  • Maps are the core endgame content

Map Basics:

  • Similar to campaign zones but randomized
  • Increase in difficulty by tier (T1 → T16+)
  • Contain bosses, rewards, and progression systems

Final Build Transition

Current State:

  • You've been using Absolution as your main skill
  • Build foundation is solid for any minion build

Options:

  1. Continue with Absolution

    • Transition to endgame Absolution build
    • Acquire better gear with +minion levels
  2. Switch to Different Minion Build

    • Skeleton Mages
    • Summon Raging Spirit (SRS)
    • Spectres
    • Golems
    • Most share similar passive tree

Respeccing:

  • Use respec points earned from quests
  • Purchase additional respecs from Faustus in Kingsmarch
  • Most minion trees are similar, minimal respec needed

Gear Priorities for Maps

Must-Have Stats:

  1. 75% to all elemental resistances (check character sheet!)
  2. 3000+ Life (ideally 4000+)
  3. Movement Speed boots (25%+)

Nice-to-Have Stats:

  • +1 to Minion Gem levels (wands, shields, helmets, amulets)
  • Minion Damage
  • Minion Attack/Cast Speed
  • Life on gear
  • Armour or Evasion

Socket Requirements:

  • Start looking for 5-link or 6-link body armour
  • Prioritize socket colors: BBBBR or BBBBRR

Crafting Bench Continued

Keep Using It:

  • Add resistances to new gear
  • Craft life on items with open prefixes
  • Add attributes (Str/Dex/Int) if needed
  • Unlock more recipes by finding them in maps

Fourth Labyrinth

When: After reaching level 68+ Uber Labyrinth Location: Access through Map Device or finding trials in maps

Final Ascendancy Node: Varies by build choice

  • Check your build guide for which to take
  • Common choices: Unnatural Strength, Bone Barrier, Plaguebringer

What Comes Next

Immediate Goals:

  1. Cap resistances at 75%
  2. Reach 3000+ life
  3. Complete White Maps (Tier 1-5)
  4. Learn basic Map mechanics
  5. Follow endgame build guide for gear upgrades

Learning Resources:

  • Atlas Progression Guide (see related guides)
  • Currency Farming Strategy
  • Crafting Introduction guides

Final Gem Setup Summary

By End of Campaign:

  • Main (5L/6L): Absolution + Spell Echo + Minion Damage + Physical to Lightning + (5th/6th support)
  • Zombies (3L+): Raise Zombie + Minion Life + Feeding Frenzy + (Meat Shield/Empower)
  • Auras: Zealotry + Purity of Elements (or Skitterbots)
  • Trigger Wand: Desecrate + Bone Offering
  • Utility: Convocation, Conductivity, Flesh Offering
  • Movement: Shield Charge + Faster Attacks, Frostblink

Required Resources & Budget

Campaign Budget

Good News: Necromancer leveling requires almost no currency!

Minimal Budget (0 chaos):

  • All gems purchased from vendors
  • Self-found gear with life + resistances
  • Crafting bench to fix resistance gaps
  • Expected Experience: Smooth leveling, 8-12 hours

Recommended Budget (10-20 chaos):

  • +1 Minion Gems wand (5-10 chaos)
  • Tabula Rasa (for easy 6-link, 10 chaos)
  • Goldrim helmet (+resist, 1 chaos)
  • Wanderlust boots (+move speed, 1 chaos)
  • Returns: Faster leveling, 6-8 hours

Luxury Budget (50+ chaos):

  • Multiple +1 minion items
  • Quality gems (20% quality)
  • Leveling unique items
  • Returns: Very fast, 5-7 hours

Currency & Materials

ItemQuantityCostPurpose
Portal Scrolls20+Free (drops)Quick town returns
Wisdom Scrolls40+Free (drops)Identify items
Orb of Transmutation10+Free (drops)Flask upgrades
Orb of Alteration10+Free (drops)Flask rerolls
Chromatic Orbs5+Free (drops)Socket color changes

Time Investment

ActEstimated TimeNotes
Act 145-60 minMud Flats is slow, be patient
Act 230-45 minGets faster with minions
Act 345-60 minMany zones, library quest
Act 430-45 minPlus first Lab (20 min)
Act 530-40 minStraightforward
Act 635-45 minSide quests for skill points
Act 740-50 minVaal City is slow
Act 845-60 minComplex routing
Act 940-50 minFinding Refinery takes time
Act 1040-50 minPlus third Lab (20 min)

Total: 8-12 hours for first playthrough

Build Requirements

Act 1-3:

  • Life: 300+
  • Resistances: Not critical yet
  • Links: 3-link minimum

Act 4-6:

  • Life: 800+
  • Resistances: 60%+ (aim for cap)
  • Links: 4-link main skill

Act 7-9:

  • Life: 1500+
  • Resistances: 75% (capped)
  • Links: 4-link minimum, 5-link ideal

Act 10 & Maps:

  • Life: 2500-3000+
  • Resistances: 75% (mandatory)
  • Links: 5-link minimum, 6-link goal

Gear Priorities by Slot

Weapon (Wand):

  • Priority: +1 to Level of all Minion Skill Gems
  • Sockets: 2 sockets (blue + green for trigger setup)
  • Budget: 5-10 chaos for +1 minion wand

Shield:

  • Life: 50+
  • Resistances: 30%+
  • Optional: +1 to minion skills (expensive)

Helmet:

  • Life: 60+
  • Resistances: 60%+
  • Optional: +1/+2 to minion skills (luxury)

Body Armour:

  • Links: 5-link minimum, 6-link goal
  • Life: 80+
  • Sockets: BBBBR or BBBBRR
  • Budget option: Tabula Rasa (10 chaos, no stats but 6-link)

Gloves:

  • Life: 50+
  • Resistances: 60%+
  • Optional: Minion damage mods

Boots:

  • Life: 50+
  • Movement Speed: 25%+
  • Resistances: 30%+

Rings (2):

  • Life: 40+ each
  • Resistances: 60%+ each
  • Optional: Attributes (Str/Dex if needed)

Amulet:

  • Life: 50+
  • Resistances: 30%+
  • Optional: +1 to all Skill Gems (very strong, expensive)

Belt:

  • Life: 60+
  • Resistances: 30%+
  • Optional: Flask charges

Expected Results

Success Metrics

Campaign Completion:

  • Time: 8-12 hours (first time)
  • Deaths: 5-20 (normal for learning)
  • Level at finish: 65-68

By End of Campaign:

  • All 10 Acts completed
  • 3 Ascendancy points allocated
  • Resistances at 75%
  • 2500+ life
  • Ready for White Maps (T1-5)

Realistic Expectations

First Acts (1-3):

  • Feels slower without full minion army
  • Deaths to Mud Flats Rhoas are common
  • Build power spikes hard at level 12 (Absolution)

Middle Acts (4-7):

  • Build feels strong and smooth
  • Minions handle most content easily
  • Focus on maintaining resistances

Later Acts (8-10):

  • More complex zone layouts
  • Higher incoming damage (resistance caps matter!)
  • Second Kitava penalty requires gear attention

After Optimization:

  • Subsequent characters: 6-8 hours
  • With leveling gear: 5-7 hours
  • Veteran players: 4-5 hours

Tips & Best Practices

Do's ✅

  • Keep Resistances Capped: Use crafting bench frequently to maintain 75% resistance
  • Update Flasks: Replace life flasks every few acts for appropriate level
  • Check Vendors: They refresh inventory when you level - look for linked items
  • Complete All Trials: Needed for Labyrinth progression
  • Use Portal Scrolls: Don't walk back - portal to town, use waypoints
  • Socket Gems to Level: Use secondary weapon set (press X) to level extra gems
  • Read Quest Rewards: Don't skip - many give skill points

Don'ts ❌

  • Don't Ignore Resistances: Biggest mistake new players make, leads to constant deaths
  • Don't Skip Side Quests with Skill Points: These are mandatory for build power
  • Don't Over-Level Clarity: Keep it low to avoid mana reservation issues
  • Don't Level Desecrate: Keep at level 1, it's only for spawning corpses
  • Don't Skip Crafting Bench: It's extremely powerful and free to use
  • Don't Rush Labyrinth Without Prep: Bring proper flasks and capped resistances
  • Don't Fight Kitava Without Resistance Buffer: You'll be undergeared for next act

Pro Tips

💡 Shield Charge + Convocation: Advanced players Shield Charge ahead, then use Convocation to pull minions forward. Speeds up leveling significantly.

💡 Wisdom Scroll Farming: Sell identified items (especially with RGB linked sockets) to vendors for extra currency.

💡 Flask Crafting: Use Orbs of Transmutation and Alteration on utility flasks to roll anti-freeze, anti-bleed, or anti-curse mods.

💡 Act 9 Blood Aqueducts: If you feel undergeared, this zone is linear and easy to farm for levels and items before fighting Kitava.

💡 Trigger Wand Timing: Get this in Act 9 as soon as possible - quality of life improvement is massive.

💡 Gem Quality: After campaign, start saving Gemcutter's Prisms to quality your main gems to 20% (significant damage boost).

Troubleshooting & Common Issues

Common Problems

Problem 1: Dying Constantly in Early Acts

  • Symptoms: Frequent deaths, especially to rare/magic enemies
  • Causes:
    • Not enough life on gear
    • Resistances too low
    • Standing in dangerous ground effects
  • Solution:
    • Prioritize life rolls on gear
    • Use crafting bench for resistances
    • Keep moving, don't stand still
  • Prevention: Check life pool every few levels, should increase by 100+ per act

Problem 2: Running Out of Mana

  • Symptoms: Can't cast Absolution, constantly out of mana
  • Causes:
    • Too many auras reserved
    • Clarity level too high
    • Don't have Eldritch Battery yet
  • Solution:
    • Unsocket Skitterbots temporarily
    • Lower Clarity level or unsocket it
    • Add mana flask (before Eldritch Battery)
    • Check PoB for when to take Eldritch Battery
  • Prevention: Only run auras you can sustain, add Energy Shield gear for Eldritch Battery

Problem 3: Minions Die Too Quickly

  • Symptoms: Zombies constantly dying, Absolution Sentinels vanish fast
  • Causes:
    • Missing Minion Life Support on zombies
    • Not using offerings
    • Undergeared for current act
  • Solution:
    • Link Raise Zombie + Minion Life + Feeding Frenzy
    • Ensure trigger wand is casting offerings
    • Resummon zombies with Desecrate corpses
  • Prevention: Keep Raise Zombie and supports leveled up, use offerings on cooldown

Problem 4: Can't Find Socket Colors Needed

  • Symptoms: Have gems but no items with right colored sockets
  • Causes:
    • RNG on drops
    • Not checking vendors
    • Wearing wrong armor type (armor = red, evasion = green, energy shield = blue)
  • Solution:
    • Check all vendors every level
    • Use Chromatic Orbs to recolor sockets
    • Wear hybrid armor (Armor/ES for BBR sockets)
    • Ask in global chat if desperate
  • Prevention: Look for hybrid armor bases, save Chromatic Orbs

Problem 5: Lost in Complex Zones (Vaal City, Act 8)

  • Symptoms: Going in circles, can't find exit
  • Causes: Zone layouts are complex and confusing
  • Solution:
    • Pull up Act map guide (provided in this guide)
    • Follow general directions (stick to walls)
    • Take breaks if frustrated
    • Ask in global chat for tips
  • Prevention: Reference zone maps in guide, be patient

Problem 6: Labyrinth Traps Keep Killing Me

  • Symptoms: Dying to traps, not Izaro
  • Causes:
    • Panicking and double-backing into traps
    • Not watching trap patterns
    • Running too fast
  • Solution:
    • Slow down and observe trap patterns
    • Move deliberately through trap sections
    • Use life flasks between trap sections
    • Can resummon minions after trap sections
  • Prevention: Practice patience, don't rush, watch for trap activation patterns

Frequently Asked Questions

Q: Do I need specific unique items to level as Necromancer? A: No! This build is designed to work with any rare gear that has life and resistances. Unique items like Tabula Rasa or Goldrim are nice bonuses but not required.

Q: When should I do Labyrinth runs? A:

  • First Lab: After Act 3, during Act 4 (level 33+)
  • Second Lab: After Act 7 (level 55+)
  • Third Lab: After Act 10, BEFORE final Kitava (level 68+)
  • Uber Lab: In maps, level 75+ recommended

Q: Can I skip the side quests in Act 6? A: No! The Twilight Strand unlocks Lilly Roth (essential vendor), and the Wetlands + Valley quests give skill points. These are mandatory.

Q: Should I pick up all rare items? A: No. Only pick up:

  • Items with good bases (hybrid armor for BBR sockets)
  • Rings/amulets/belts (small, worth checking)
  • Rares if your gear needs upgrade
  • Chromatic items (R-G-B linked = 1 Chromatic Orb from vendor)

Q: What do I do if I run out of Portal Scrolls? A:

  • Sell Wisdom Scrolls to vendor (3:1 ratio)
  • Pick up Scrolls of Wisdom and trade them
  • Sell Transmutation Orbs for Portal Scrolls
  • They drop commonly, shouldn't be an issue

Q: Is Absolution good for endgame or should I respec? A: Absolution is viable for endgame! You can continue with it or transition to other minion builds. Most minion builds share 80%+ of the passive tree, so respec cost is minimal.

Q: How do I get more links on gear? A:

  • Find items with more sockets
  • Use Orb of Fusing on items with 4+ sockets (chance to link)
  • Buy Tabula Rasa for guaranteed 6-link (10 chaos, no stats)
  • In endgame, farm currency to buy 6-link armor

Q: What's the difference between Flesh Offering and Bone Offering? A:

  • Flesh Offering: Increases minion attack/cast speed (offensive)
  • Bone Offering: Grants block chance to minions and you (defensive)
  • Use Flesh while leveling, swap to Bone after third Lab

Q: Do I need to trade for anything during leveling? A: No! Everything can be self-found. Trading for +1 minion wand or Tabula is optional for faster/smoother leveling.

Variations & Alternatives

Gem Variations

Variation 1: Using Summon Raging Spirit (SRS) Instead of Absolution

  • How It Differs: Stay with SRS from level 8 onwards instead of switching to Absolution
  • Pros:
    • Feels more active (constantly summoning)
    • Strong single-target damage
    • Less gear dependent
  • Cons:
    • More button pressing
    • Lower area clear speed
    • Need to keep summoning
  • When to Use: If you prefer active playstyle or find Absolution clunky

Variation 2: Early Skeleton Mages (Post-Lab 3)

  • How It Differs: Switch to Skeleton Mages after getting transfigured gem from third Lab
  • Pros:
    • Very strong endgame scaling
    • Safe ranged minions
    • High clear speed
  • Cons:
    • Need transfigured gem (RNG)
    • Requires dead monster to cast on
    • Less mobile
  • When to Use: If you get Skeleton Mage gem from third Labyrinth

Aura Variations

Variation 1: Skitterbots Instead of Zealotry

  • Difference: Keep Skitterbots, skip Zealotry
  • Trade-offs:
    • Lose damage
    • Gain chill/shock application
    • Lower mana reservation
  • When to Use: If struggling with mana sustain

Variation 2: Triple Aura Setup (Advanced)

  • Difference: Run Zealotry + Skitterbots + Purity of Elements
  • Requirements:
    • Eldritch Battery allocated
    • Significant Energy Shield on gear
    • Reservation efficiency nodes
  • When to Use: After Act 6 if you have proper gear and passive nodes

Movement Skill Alternatives

Alternative 1: Flame Dash Instead of Shield Charge

  • Difference: Uses Flame Dash for movement
  • Pros:
    • Can cross gaps
    • No weapon requirements
    • Instant cast
  • Cons:
    • Charges system (limited uses)
    • Slower for long distances
  • When to Use: If not using wand+shield setup

Example Walkthrough

The walkthrough is provided act-by-act throughout Sections 2-11 of this guide. Each act serves as a detailed example of progression through that portion of the campaign, with specific choices, routing, and outcomes documented.

See the individual act sections for:

  • Specific zone navigation examples
  • Gem progression at each stage
  • Decision points and recommendations
  • Expected character power levels

Advanced Strategies

Advanced strategies are integrated throughout the guide in the "Pro Tips" sections and act-specific optimizations. Key advanced techniques include:

Shield Charge + Convocation Movement:

  • Covered in Section 3 and implemented from Act 3 onwards
  • Significantly speeds up leveling for experienced players

Trigger Wand Automation:

  • Detailed in Section 10 (Act 9)
  • Core automation strategy for endgame transition

Optimal Ascendancy Timing:

  • Explained in Sections 5, 8, and 11
  • Maximizes power spikes during campaign

Resistance Management:

  • Detailed in Sections 6 and 11
  • Critical for Kitava penalty survival

Community Feedback

This guide is adapted from POE Vault's comprehensive Necromancer leveling guide, which has been tested and refined by the Path of Exile community over multiple leagues.

Positive Feedback:

  • "Most beginner-friendly minion leveling guide available" - Community consensus
  • "Clear act-by-act structure makes it easy to follow" - New player feedback

Common Adjustments:

  • Some players prefer staying with SRS instead of transitioning to Absolution
  • Experienced players often skip detailed routing in Acts 7-8
  • Advanced players may rush through without completing all side quests (not recommended for first playthrough)

Changelog & Updates

Version History

v1.0 (2025-11-04):

  • Initial documentation for poe-aio project
  • Adapted from POE Vault community guide
  • Updated for patch 3.25 / league 3.25
  • Comprehensive act-by-act walkthrough
  • Integrated gem progression timeline
  • Added troubleshooting section
  • Included resistance management strategies

Planned Updates

  • [ ] Add video guide links when available
  • [ ] Include PoB import codes for each major act milestone
  • [ ] Add atlas transition guide integration
  • [ ] Update for patch 3.26 when released

Gem Progression Reference

Complete Gem Timeline

Act 1:

  • Level 1: Fireball
  • Level 2-4: Fireball + Added Cold Damage Support
  • Level 4-8: Rolling Magma + Added Cold
  • Level 8-12: Summon Raging Spirit + Minion Damage + Melee Splash
  • Level 12+: Absolution + Minion Damage + Added Lightning

Act 2:

  • Level 16: Replace Added Lightning with Faster Casting

Act 3:

  • Level 24: Add Controlled Destruction (4-link)
  • Later: Replace with Physical to Lightning Support
  • Add Conductivity for bosses

Act 4:

  • Level 38: Replace Faster Casting with Spell Echo

Act 5-10:

  • Maintain: Absolution + Spell Echo + Minion Damage + Physical to Lightning
  • Optional 5th: Elemental Focus, Controlled Destruction, Increased Critical Strikes

Final Socket Layout (End of Campaign)

Main Skill (5-6L Body Armor):

  • Absolution + Spell Echo + Minion Damage + Physical to Lightning + Elemental Focus + (6th: Awakened supports or Increased Crit)

Zombies (3-4L Helmet/Gloves/Boots):

  • Raise Zombie + Minion Life + Feeding Frenzy + (Meat Shield or Empower)

Trigger Wand:

  • Desecrate + Bone Offering

Auras (Various Sockets):

  • Zealotry
  • Purity of Elements
  • (Optional) Skitterbots

Utility:

  • Convocation
  • Conductivity (or Hextouch setup)
  • Summon Stone Golem

Movement:

  • Shield Charge + Faster Attacks
  • Frostblink (level 1)

Time & Effort Analysis

Time Investment Breakdown

PhaseTime RequiredCan Skip?
Acts 1-32-3 hoursNo - mandatory
First Labyrinth20-30 minNo - core power spike
Acts 4-61.5-2 hoursNo - mandatory
Second Labyrinth20-30 minTechnically yes, but don't
Acts 7-82-2.5 hoursNo - mandatory
Act 9 Refinery1-1.5 hoursNo - trigger craft essential
Third Labyrinth20-30 minNo - final ascendancy
Act 101-1.5 hoursNo - mandatory

Total Time: 8-12 hours (first playthrough)

Effort vs. Reward

Is It Worth It?

For Beginners:

  • Verdict: Absolutely worth it
  • Reasoning: Teaches game mechanics, safe build, transitions well
  • Time Investment: Higher initially, but knowledge carries forward
  • Difficulty Curve: Gentle, forgiving of mistakes

For Veterans:

  • Verdict: Solid league starter
  • Reasoning: Fast, low budget, smooth campaign
  • Time Investment: 5-7 hours with experience
  • Efficiency: Can skip detailed routing and optimize

Compared to Alternatives:

  • vs. Melee Builds: Safer, less gear dependent
  • vs. Spell Builds: Similar speed, more forgiving
  • vs. Other Minion Builds: Smoothest early progression
  • vs. Speed Clear Builds: Slower but much safer

Additional Resources

Path of Building

Build Code: https://pobb.in/8-9u-rZYxc0a

How to Use:

  1. Download Path of Building Community Fork
  2. Click "Import/Export Build"
  3. Paste code above
  4. Use "Tree" tab to see passive progression by level
  • Atlas Progression Guide (placeholder)
  • Currency Farming Strategy (placeholder)
  • Crafting Introduction for Beginners (placeholder)
  • Endgame Build Transition Guide (placeholder)

Community Resources

Path of Exile Wiki:

POE Vault:

Path of Building Community:

Video Guide

Original guide source: https://www.poe-vault.com/ (campaign walkthrough content)

Credits & Acknowledgments

Original Author: POE Vault Community

Guide Adaptation: poe-aio Documentation Project

Content Source: https://www.poe-vault.com/guides/necromancer-campaign-leveling

Special Thanks:

  • POE Vault for comprehensive original guide
  • Path of Exile community for build knowledge
  • GGG for game mechanics

Conclusion

Key Takeaways

  1. Minions Do The Work: Your job is positioning, buffing, and survival - not damage dealing
  2. Resistances Are Critical: Always maintain 75% cap, especially before Kitava fights
  3. Progressive Power: Build gets significantly better as you gain ascendancy points and better gems
  4. Automation Is Key: Trigger wand in Act 9 removes button spam and smooths playstyle
  5. Smooth Transitions: Minion builds share passive trees, easy to transition to endgame specialization

Next Steps

After completing the campaign:

  1. Immediate:

    • Verify resistances at 75%
    • Reach 3000+ life
    • Start White Maps (T1-5)
  2. Short Term:

    • Complete fourth Labyrinth (Uber)
    • Acquire 5-link or 6-link body armour
    • Choose endgame minion specialization
  3. Long Term:

    • Learn Atlas mechanics
    • Farm currency for upgrades
    • Complete endgame content (Guardians, Shaper, Elder, Maven)

Final Thoughts

Necromancer is one of the most beginner-friendly builds in Path of Exile. The campaign experience teaches you fundamental game mechanics while providing a safe, forgiving playstyle. The knowledge and muscle memory you develop here will serve you well in future builds and leagues.

Don't be discouraged by early deaths or confusion - Path of Exile has a steep learning curve, but this guide gives you a structured path through it. Take your time, use the crafting bench, and most importantly, have fun!

Welcome to Wraeclast, Exile. Your minion army awaits.

Last Updated: 2025-11-04 for Patch 3.25 Feedback: Submit documentation feedback via poe-aio project repository

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