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[Build Name] - [Class]/[Ascendancy]

Quick Summary: [1-2 sentences describing the build's core concept, playstyle, and what makes it unique or effective]


Build Overview

Identity

  • Primary Skill: [Main damage skill]
  • Damage Type: [Physical/Fire/Cold/Lightning/Chaos/Mixed]
  • Playstyle: [Tank/Zoom/Boss-Killer/Minion/Balanced/etc.]
  • Budget Tier: [League Starter / Low / Medium / High / Mirror Tier]
  • League: [3.27] | Patch: [3.27.0] | Updated: [YYYY-MM-DD]

Path of Building

PoB Link: [Pastebin link]

PoB Code:

[Paste PoB import code for easy copying]

Description

[2-3 paragraphs describing:

  • What the build does and how it plays
  • Core mechanics and key interactions
  • What makes it fun/effective
  • Who this build is for (beginner/experienced, HC/SC, etc.)]

Pros & Cons

Strengths ✅

  • ✅ [Strength 1 - e.g., "Extremely tanky - can facetank most content"]
  • ✅ [Strength 2 - e.g., "Great league starter - works with minimal gear"]
  • ✅ [Strength 3 - e.g., "Scales well with investment"]
  • ✅ [Strength 4 - e.g., "Simple gameplay - beginner friendly"]

Weaknesses ❌

  • ❌ [Weakness 1 - e.g., "Slower clear speed than zoom builds"]
  • ❌ [Weakness 2 - e.g., "Cannot do reflect maps"]
  • ❌ [Weakness 3 - e.g., "Requires specific unique items"]

Performance Matrix

Content Ratings

Scale: ⭐=Struggles, ⭐⭐=Difficult, ⭐⭐⭐=Comfortable, ⭐⭐⭐⭐=Strong, ⭐⭐⭐⭐⭐=Dominates

Content TypeRatingMin DPSMin LifeNotes
Campaign (Acts 1-10)⭐⭐⭐⭐⭐100k2500+[Notes]
White Maps (T1-5)⭐⭐⭐⭐⭐300k3500+[Notes]
Yellow Maps (T6-10)⭐⭐⭐⭐500k4000+[Notes]
Red Maps (T11-16)⭐⭐⭐⭐1M5000+[Notes]
T17 Maps⭐⭐⭐2M5500+[Notes]
Pinnacle Bosses⭐⭐⭐⭐3M5500+[Notes]
Uber Bosses⭐⭐⭐5M+6000+[Notes]
Simulacrum (Wave 30)⭐⭐⭐⭐2M5000+[Notes]
Deep Delving (600+)⭐⭐3M6500+[Notes]
Blight/Legion⭐⭐⭐⭐1M4500+[Notes]

Budget Benchmarks

Budget TierInvestmentDPSLifeKey Features
League Start0-50c300k-500k3500-4000Capped res, 4-5 link
Low Budget50c-2div1-2M4500-50006-link, key uniques
Medium Budget2-10div5-10M5500-6000BiS uniques, clusters
High Budget10-50div10-20M6000-6500Perfect rolls, awakened gems
Mirror Tier50+div20M+6500+Min-maxed, corruptions

DPS Reference: White maps 100k+, Yellow 300k+, Red 1M+, T17 2M+, Pinnacle 3M+, Uber 5M+


Skills & Tree

Ascendancy

[Ascendancy Name]

LabLevelNodePriorityBenefit
Normal33[Node 1]Must Have[What it provides]
Cruel55[Node 2]Must Have[What it provides]
Merciless68[Node 3]High[What it provides]
Eternal75+[Node 4]High[What it provides]

Ascendancy Notes: [Why this order, any alternatives, key synergies]

Passive Tree

Tree Progression:

LevelFocusKey NodesPoB Link
70 (League Start)Life, resistances, core damage[Node 1, Node 2, Node 3][Link]
90 (Mid-Game)Balanced offense/defense[Node 4, Node 5, clusters][Link]
95+ (Endgame)Final optimizations[Luxury nodes][Link]

Major Keystones/Notables:

  • [Keystone 1]: [What it does, why important]
  • [Notable 1]: [Benefit]
  • [Notable 2]: [Benefit]

Cluster Jewels (Optional/Endgame):

  • Large Cluster: [Base type] with [Notable 1] + [Notable 2] (Budget: [X div])
  • Medium Cluster: [Base type] with [Notable] (Budget: [X div])
  • Small Cluster: [Base type] with [Notable] (Budget: [X chaos/div])

Gem Setups

6-Link (Primary Damage):

[Primary Skill (L21)]
├─ [Support 1] - [Why this support]
├─ [Support 2] - [Why this support]
├─ [Support 3] - [Why this support]
├─ [Support 4] - [Why this support]
└─ [Support 5] - [Why this support]

4-Link #1 (Utility/Movement):

[Skill] + [Support 1] + [Support 2] + [Support 3]

Purpose: [What this setup does]

4-Link #2 (Defense/Auras):

[Aura/Defense] + [Support 1] + [Support 2] + [Support 3]

Purpose: [What this setup does]

Unlinked/Utility:

  • [Gem 1] - [Purpose]
  • [Gem 2] - [Purpose]
  • [Gem 3] - [Purpose]

Gem Priority:

  1. Level [Primary Skill] to 20 first
  2. [Support 1] to 20
  3. [Support 2] to 20

Awakened Gems (Endgame):

  • Priority: [Support 1] > [Support 2] > [Support 3]
  • Cost: ~2-5 divine each

Gem Alternatives:

GemAlternativeWhen to Use
[Gem 1][Alternative][Situation - e.g., "Better for bossing"]
[Gem 2][Alternative][Situation - e.g., "More survivability"]

Gear Roadmap

Phase 1: League Start (0-50 chaos)

Priority Order:

  1. Resistances: Cap all elemental resistances to 75%
  2. Life: Target 3500-4000 HP minimum
  3. Links: Get 4-5 link for main skill
  4. Weapon: [Budget option - e.g., "200+ pDPS or vendor recipe +1 gems"]

Target Stats: 3500+ life, 75% all res, 300k-500k DPS

Phase 2: Early Maps (50 chaos - 2 divine)

Key Upgrades:

  1. 6-Link: Get 6-link body armor (1-2 div or self-link)
  2. [Slot 1]: [Upgrade - e.g., "400+ pDPS weapon or key unique (50c-1div)"]
  3. [Slot 2]: [Upgrade - e.g., "Life + res + damage jewelry"]

Target Stats: 4500-5000 life, 1-2M DPS, basic defensive layers

Phase 3: Endgame (2-10 divine)

Build-Defining Upgrades:

  1. [BiS Unique 1]: [Name] (3-5 div) - [Why essential]
  2. [Slot 2]: [High-end rare] (2-4 div) - [Key mods]
  3. Cluster Jewels: [Type] with [notables] (1-3 div)

Target Stats: 5500-6000 life, 5-10M DPS, multiple defense layers

Phase 4: Min-Max (10-50+ divine)

Perfection Path:

  1. [BiS Unique]: Perfect rolls + quality (10+ div)
  2. Awakened Gems: Level 5-6 awakened supports (2-5 div each)
  3. Mirror-Tier Rares: Triple T1 prefix/suffix (20-50+ div)
  4. Corruptions: Double corrupt outcomes, enchants

Target Stats: 6500+ life, 20M+ DPS, all content trivial

Detailed Gear Slots

Weapon:

  • Budget: [Item base] with [key mods] (~10-50c)
  • Mid-Tier: [Unique name] OR rare with [mods] (50c-2div)
  • BiS: [Item name] with [perfect roll] (5-20div)

Body Armor:

  • Budget: 6-link with life + res (1-2div)
  • Mid-Tier: [Unique name] OR high ES/Armor + life (3-7div)
  • BiS: [Item name] with [perfect stats] (10-30div)

Helmet:

  • Budget: Rare with life + res (5-20c)
  • Mid-Tier: [Stats needed] (1-3div)
  • BiS: [Item] with [enchant] (5-15div)

Gloves, Boots, Belt, Rings, Amulet: [Brief budget → BiS progression for each]

Jewels:

  • Regular: Life + damage mods (20-50c each)
  • Abyss: [Key mods] (30-80c each)
  • Cluster: [Notables needed] (1-5div)

Crafting Notes

[Slot] Crafting:

  1. [Step 1 - e.g., "Start with ilvl 82+ base"]
  2. [Step 2 - e.g., "Use Pristine + Metallic fossils"]
  3. [Step 3 - e.g., "Target mods: X, Y, Z"]
  • Estimated Cost: [X divine]
  • Success Rate: [Low/Medium/High]

Flask & Pantheon

Flask Priority

FlaskPriorityPurposeSuffix
Divine Life FlaskMust-HaveLife recoveryAnti-bleed/freeze
[Flask 2]High[Purpose][Suffix needed]
[Flask 3]Medium[Purpose][Suffix needed]
[Flask 4]Medium[Purpose][Suffix needed]
[Flask 5]Low[Purpose][Suffix needed]

Recommended Suffixes:

  • Anti-Bleed: "of Staunching"
  • Anti-Freeze: "of Heat"
  • Anti-Curse: "of the Owl"

Pantheon

Major God: [Soul of X]

  • Base Power: [What it does]
  • Upgraded Power: [Enhancement]
  • Why: [Reasoning for this build]

Minor God: [Soul of Y]

  • Base Power: [What it does]
  • Why: [Reasoning]

Situational Swaps: [When to use alternatives]


Leveling Path

Acts 1-10 Strategy

Skill Progression:

  • Acts 1-3: [Leveling skill] → [Why good for early game]
  • Acts 4-7: [Transition skill or same] → [When to switch]
  • Acts 8-10: [Main skill or close] → [Final setup]

Key Quest Rewards:

ActQuestRewardWhy Important
1[Quest name][Gem][Reason]
2[Quest name][Gem][Reason]
3[Quest name][Gem][Reason]

Lab Timing:

  • Normal Lab (Act 3): Level ~33, take [Node]
  • Cruel Lab (Act 7): Level ~55, take [Node]
  • Merciless Lab (Act 10): Level ~68, take [Node]

Leveling Tips:

  • Cap resistances after Act 5 (50% penalty)
  • Cap again after Act 10 (60% penalty)
  • Aim for 300+ life per act (Act 6 = 1800+ life)
  • Prioritize movement speed on boots (20%+)

Leveling Uniques (Optional):

ItemLevel ReqBenefitCost
Tabula Rasa16-link for main skill10-20c
Goldrim1+40% all res1c
[Other][X][Benefit][Cost]

Atlas & Playstyle

Atlas Strategy

Core Approach: [General mapping strategy - e.g., "Fast clear, avoid hard mods, focus on dense maps"]

Recommended Keystones:

KeystoneWhenBenefit
Stream of ConsciousnessEarly mappingExtra content without mission management
Fortune Favors the BraveWith currencyRandom mods for rewards
[Other][When][Why]

Best League Mechanics:

  1. [Mechanic 1]: [Why good - e.g., "Blight - minions handle lanes"]
  2. [Mechanic 2]: [Why good]
  3. [Mechanic 3]: [Why good]

Avoid: [Mechanics that don't work well]

Playstyle & Rotation

Mapping:

  1. [Step 1 - e.g., "Summon all minions at start"]
  2. [Step 2 - e.g., "Cast main skill while moving"]
  3. [Step 3 - e.g., "Use utility skills on cooldown"]

Bossing:

  1. [Step 1 - e.g., "Pre-fight: buff up, check flasks"]
  2. [Step 2 - e.g., "Position safely, maintain distance"]
  3. [Step 3 - e.g., "Use defensive cooldowns for big hits"]

Defensive Layers:

  1. Life Pool: [Target HP]
  2. [Layer 2]: [e.g., "Block/Spell Suppression - X%"]
  3. [Layer 3]: [e.g., "Armor - Xk with flask"]
  4. [Layer 4]: [e.g., "Recovery - life regen/leech"]

Build Scaling

How to Improve DPS

Priority Investments (Best value):

  1. [Upgrade 1]: [e.g., "6-link main skill"] (1-2div) - +30-40% damage
  2. [Upgrade 2]: [e.g., "+1/+2 gem levels"] (2-5div) - +25-35% damage
  3. [Upgrade 3]: [e.g., "Awakened gems level 5"] (2-3div each) - +20% damage

Diminishing Returns (Expensive):

  • [Upgrade] (10+div) - +10-15% damage
  • [Upgrade] (20+div) - +5-10% damage

How to Improve Survivability

Priority Investments:

  1. More Life: Target +1000 HP through gear upgrades (1-5div)
  2. [Defense 1]: [e.g., "Cap spell suppression"] (1-3div)
  3. [Defense 2]: [e.g., "Add block/armor layers"] (2-5div)

Budget Scaling Efficiency

InvestmentDPS GainSurvivability GainEfficiency
0-2 divine2-3x+50% eHP⭐⭐⭐⭐⭐ Excellent
2-10 divine1.5-2x+30% eHP⭐⭐⭐⭐ Good
10-50 divine1.3-1.5x+20% eHP⭐⭐⭐ Okay
50+ divine1.1-1.2x+10% eHP⭐⭐ Poor

Map Mods Reference

Cannot Run

Symbol: ❌ = Reroll immediately

  • [Mod 1]: [e.g., "-X% to maximum resistances"] - [Why deadly]
  • [Mod 2]: [e.g., "No regeneration"] - [Why build can't do]

Dangerous/Rippy

Symbol: ⚠️ = Doable but risky

  • ⚠️ [Mod 1]: [e.g., "Monsters reflect X% damage"] - [How to handle or avoid]
  • ⚠️ [Mod 2]: [e.g., "+X% monster damage"] - [Risk level]

Free/Easy

Symbol: ✅ = No problem

  • [Mod 1]: [e.g., "Physical reflect"] - [Why safe]
  • [Mod 2]: [e.g., "Players hexproof"] - [Why doesn't matter]

FAQ & Resources

Frequently Asked Questions

Q: Is this good for league start? A: [Answer with details about budget requirements, SSF viability, progression time]

Q: Can this do all content? A: [Answer about pinnacle bosses, uber bosses, what it can/can't do]

Q: How much currency do I need to get started? A: [Budget breakdown: League start 0-50c, Yellow maps 50c-2div, Red maps 2-10div, Endgame 10-50div]

Q: What's the ceiling on this build? A: [Max potential with X divine investment, what DPS/survivability looks like fully min-maxed]

Q: Is this HC viable? A: [Answer about hardcore viability, adjustments needed, experience level recommended]

Resources & Credits

Path of Building Links:

  • All Configurations: [Main PoB link]

Video Guide: [YouTube link or "Not available"]

Build Inspiration:

  • Original Guide: [Forum link or source]
  • Creator Credit: [Author name]

Similar Builds:

  • [Link to similar builds or poe.ninja reference]

Changelog

VersionDateChanges
1.0.0[Date]Initial build guide creation
1.1.0[Date][Update - e.g., "Updated for patch 3.27.1"]

Author Notes

[Optional: Any personal notes, acknowledgments, build development story, or future plans]

requires

synergizes_with

poe-aio - Path of Exile All-in-One