[Build Name] - [Class]/[Ascendancy]
Quick Summary: [1-2 sentences describing the build's core concept, playstyle, and what makes it unique or effective]
Build Overview
Identity
- Primary Skill: [Main damage skill]
- Damage Type: [Physical/Fire/Cold/Lightning/Chaos/Mixed]
- Playstyle: [Tank/Zoom/Boss-Killer/Minion/Balanced/etc.]
- Budget Tier: [League Starter / Low / Medium / High / Mirror Tier]
- League: [3.27] | Patch: [3.27.0] | Updated: [YYYY-MM-DD]
Path of Building
PoB Link: [Pastebin link]
PoB Code:
[Paste PoB import code for easy copying]Description
[2-3 paragraphs describing:
- What the build does and how it plays
- Core mechanics and key interactions
- What makes it fun/effective
- Who this build is for (beginner/experienced, HC/SC, etc.)]
Pros & Cons
Strengths ✅
- ✅ [Strength 1 - e.g., "Extremely tanky - can facetank most content"]
- ✅ [Strength 2 - e.g., "Great league starter - works with minimal gear"]
- ✅ [Strength 3 - e.g., "Scales well with investment"]
- ✅ [Strength 4 - e.g., "Simple gameplay - beginner friendly"]
Weaknesses ❌
- ❌ [Weakness 1 - e.g., "Slower clear speed than zoom builds"]
- ❌ [Weakness 2 - e.g., "Cannot do reflect maps"]
- ❌ [Weakness 3 - e.g., "Requires specific unique items"]
Performance Matrix
Content Ratings
Scale: ⭐=Struggles, ⭐⭐=Difficult, ⭐⭐⭐=Comfortable, ⭐⭐⭐⭐=Strong, ⭐⭐⭐⭐⭐=Dominates
| Content Type | Rating | Min DPS | Min Life | Notes |
|---|---|---|---|---|
| Campaign (Acts 1-10) | ⭐⭐⭐⭐⭐ | 100k | 2500+ | [Notes] |
| White Maps (T1-5) | ⭐⭐⭐⭐⭐ | 300k | 3500+ | [Notes] |
| Yellow Maps (T6-10) | ⭐⭐⭐⭐ | 500k | 4000+ | [Notes] |
| Red Maps (T11-16) | ⭐⭐⭐⭐ | 1M | 5000+ | [Notes] |
| T17 Maps | ⭐⭐⭐ | 2M | 5500+ | [Notes] |
| Pinnacle Bosses | ⭐⭐⭐⭐ | 3M | 5500+ | [Notes] |
| Uber Bosses | ⭐⭐⭐ | 5M+ | 6000+ | [Notes] |
| Simulacrum (Wave 30) | ⭐⭐⭐⭐ | 2M | 5000+ | [Notes] |
| Deep Delving (600+) | ⭐⭐ | 3M | 6500+ | [Notes] |
| Blight/Legion | ⭐⭐⭐⭐ | 1M | 4500+ | [Notes] |
Budget Benchmarks
| Budget Tier | Investment | DPS | Life | Key Features |
|---|---|---|---|---|
| League Start | 0-50c | 300k-500k | 3500-4000 | Capped res, 4-5 link |
| Low Budget | 50c-2div | 1-2M | 4500-5000 | 6-link, key uniques |
| Medium Budget | 2-10div | 5-10M | 5500-6000 | BiS uniques, clusters |
| High Budget | 10-50div | 10-20M | 6000-6500 | Perfect rolls, awakened gems |
| Mirror Tier | 50+div | 20M+ | 6500+ | Min-maxed, corruptions |
DPS Reference: White maps 100k+, Yellow 300k+, Red 1M+, T17 2M+, Pinnacle 3M+, Uber 5M+
Skills & Tree
Ascendancy
[Ascendancy Name]
| Lab | Level | Node | Priority | Benefit |
|---|---|---|---|---|
| Normal | 33 | [Node 1] | Must Have | [What it provides] |
| Cruel | 55 | [Node 2] | Must Have | [What it provides] |
| Merciless | 68 | [Node 3] | High | [What it provides] |
| Eternal | 75+ | [Node 4] | High | [What it provides] |
Ascendancy Notes: [Why this order, any alternatives, key synergies]
Passive Tree
Tree Progression:
| Level | Focus | Key Nodes | PoB Link |
|---|---|---|---|
| 70 (League Start) | Life, resistances, core damage | [Node 1, Node 2, Node 3] | [Link] |
| 90 (Mid-Game) | Balanced offense/defense | [Node 4, Node 5, clusters] | [Link] |
| 95+ (Endgame) | Final optimizations | [Luxury nodes] | [Link] |
Major Keystones/Notables:
- [Keystone 1]: [What it does, why important]
- [Notable 1]: [Benefit]
- [Notable 2]: [Benefit]
Cluster Jewels (Optional/Endgame):
- Large Cluster: [Base type] with [Notable 1] + [Notable 2] (Budget: [X div])
- Medium Cluster: [Base type] with [Notable] (Budget: [X div])
- Small Cluster: [Base type] with [Notable] (Budget: [X chaos/div])
Gem Setups
6-Link (Primary Damage):
[Primary Skill (L21)]
├─ [Support 1] - [Why this support]
├─ [Support 2] - [Why this support]
├─ [Support 3] - [Why this support]
├─ [Support 4] - [Why this support]
└─ [Support 5] - [Why this support]4-Link #1 (Utility/Movement):
[Skill] + [Support 1] + [Support 2] + [Support 3]Purpose: [What this setup does]
4-Link #2 (Defense/Auras):
[Aura/Defense] + [Support 1] + [Support 2] + [Support 3]Purpose: [What this setup does]
Unlinked/Utility:
- [Gem 1] - [Purpose]
- [Gem 2] - [Purpose]
- [Gem 3] - [Purpose]
Gem Priority:
- Level [Primary Skill] to 20 first
- [Support 1] to 20
- [Support 2] to 20
Awakened Gems (Endgame):
- Priority: [Support 1] > [Support 2] > [Support 3]
- Cost: ~2-5 divine each
Gem Alternatives:
| Gem | Alternative | When to Use |
|---|---|---|
| [Gem 1] | [Alternative] | [Situation - e.g., "Better for bossing"] |
| [Gem 2] | [Alternative] | [Situation - e.g., "More survivability"] |
Gear Roadmap
Phase 1: League Start (0-50 chaos)
Priority Order:
- Resistances: Cap all elemental resistances to 75%
- Life: Target 3500-4000 HP minimum
- Links: Get 4-5 link for main skill
- Weapon: [Budget option - e.g., "200+ pDPS or vendor recipe +1 gems"]
Target Stats: 3500+ life, 75% all res, 300k-500k DPS
Phase 2: Early Maps (50 chaos - 2 divine)
Key Upgrades:
- 6-Link: Get 6-link body armor (1-2 div or self-link)
- [Slot 1]: [Upgrade - e.g., "400+ pDPS weapon or key unique (50c-1div)"]
- [Slot 2]: [Upgrade - e.g., "Life + res + damage jewelry"]
Target Stats: 4500-5000 life, 1-2M DPS, basic defensive layers
Phase 3: Endgame (2-10 divine)
Build-Defining Upgrades:
- [BiS Unique 1]: [Name] (3-5 div) - [Why essential]
- [Slot 2]: [High-end rare] (2-4 div) - [Key mods]
- Cluster Jewels: [Type] with [notables] (1-3 div)
Target Stats: 5500-6000 life, 5-10M DPS, multiple defense layers
Phase 4: Min-Max (10-50+ divine)
Perfection Path:
- [BiS Unique]: Perfect rolls + quality (10+ div)
- Awakened Gems: Level 5-6 awakened supports (2-5 div each)
- Mirror-Tier Rares: Triple T1 prefix/suffix (20-50+ div)
- Corruptions: Double corrupt outcomes, enchants
Target Stats: 6500+ life, 20M+ DPS, all content trivial
Detailed Gear Slots
Weapon:
- Budget: [Item base] with [key mods] (~10-50c)
- Mid-Tier: [Unique name] OR rare with [mods] (50c-2div)
- BiS: [Item name] with [perfect roll] (5-20div)
Body Armor:
- Budget: 6-link with life + res (1-2div)
- Mid-Tier: [Unique name] OR high ES/Armor + life (3-7div)
- BiS: [Item name] with [perfect stats] (10-30div)
Helmet:
- Budget: Rare with life + res (5-20c)
- Mid-Tier: [Stats needed] (1-3div)
- BiS: [Item] with [enchant] (5-15div)
Gloves, Boots, Belt, Rings, Amulet: [Brief budget → BiS progression for each]
Jewels:
- Regular: Life + damage mods (20-50c each)
- Abyss: [Key mods] (30-80c each)
- Cluster: [Notables needed] (1-5div)
Crafting Notes
[Slot] Crafting:
- [Step 1 - e.g., "Start with ilvl 82+ base"]
- [Step 2 - e.g., "Use Pristine + Metallic fossils"]
- [Step 3 - e.g., "Target mods: X, Y, Z"]
- Estimated Cost: [X divine]
- Success Rate: [Low/Medium/High]
Flask & Pantheon
Flask Priority
| Flask | Priority | Purpose | Suffix |
|---|---|---|---|
| Divine Life Flask | Must-Have | Life recovery | Anti-bleed/freeze |
| [Flask 2] | High | [Purpose] | [Suffix needed] |
| [Flask 3] | Medium | [Purpose] | [Suffix needed] |
| [Flask 4] | Medium | [Purpose] | [Suffix needed] |
| [Flask 5] | Low | [Purpose] | [Suffix needed] |
Recommended Suffixes:
- Anti-Bleed: "of Staunching"
- Anti-Freeze: "of Heat"
- Anti-Curse: "of the Owl"
Pantheon
Major God: [Soul of X]
- Base Power: [What it does]
- Upgraded Power: [Enhancement]
- Why: [Reasoning for this build]
Minor God: [Soul of Y]
- Base Power: [What it does]
- Why: [Reasoning]
Situational Swaps: [When to use alternatives]
Leveling Path
Acts 1-10 Strategy
Skill Progression:
- Acts 1-3: [Leveling skill] → [Why good for early game]
- Acts 4-7: [Transition skill or same] → [When to switch]
- Acts 8-10: [Main skill or close] → [Final setup]
Key Quest Rewards:
| Act | Quest | Reward | Why Important |
|---|---|---|---|
| 1 | [Quest name] | [Gem] | [Reason] |
| 2 | [Quest name] | [Gem] | [Reason] |
| 3 | [Quest name] | [Gem] | [Reason] |
Lab Timing:
- Normal Lab (Act 3): Level ~33, take [Node]
- Cruel Lab (Act 7): Level ~55, take [Node]
- Merciless Lab (Act 10): Level ~68, take [Node]
Leveling Tips:
- Cap resistances after Act 5 (50% penalty)
- Cap again after Act 10 (60% penalty)
- Aim for 300+ life per act (Act 6 = 1800+ life)
- Prioritize movement speed on boots (20%+)
Leveling Uniques (Optional):
| Item | Level Req | Benefit | Cost |
|---|---|---|---|
| Tabula Rasa | 1 | 6-link for main skill | 10-20c |
| Goldrim | 1 | +40% all res | 1c |
| [Other] | [X] | [Benefit] | [Cost] |
Atlas & Playstyle
Atlas Strategy
Core Approach: [General mapping strategy - e.g., "Fast clear, avoid hard mods, focus on dense maps"]
Recommended Keystones:
| Keystone | When | Benefit |
|---|---|---|
| Stream of Consciousness | Early mapping | Extra content without mission management |
| Fortune Favors the Brave | With currency | Random mods for rewards |
| [Other] | [When] | [Why] |
Best League Mechanics:
- [Mechanic 1]: [Why good - e.g., "Blight - minions handle lanes"]
- [Mechanic 2]: [Why good]
- [Mechanic 3]: [Why good]
Avoid: [Mechanics that don't work well]
Playstyle & Rotation
Mapping:
- [Step 1 - e.g., "Summon all minions at start"]
- [Step 2 - e.g., "Cast main skill while moving"]
- [Step 3 - e.g., "Use utility skills on cooldown"]
Bossing:
- [Step 1 - e.g., "Pre-fight: buff up, check flasks"]
- [Step 2 - e.g., "Position safely, maintain distance"]
- [Step 3 - e.g., "Use defensive cooldowns for big hits"]
Defensive Layers:
- Life Pool: [Target HP]
- [Layer 2]: [e.g., "Block/Spell Suppression - X%"]
- [Layer 3]: [e.g., "Armor - Xk with flask"]
- [Layer 4]: [e.g., "Recovery - life regen/leech"]
Build Scaling
How to Improve DPS
Priority Investments (Best value):
- [Upgrade 1]: [e.g., "6-link main skill"] (1-2div) - +30-40% damage
- [Upgrade 2]: [e.g., "+1/+2 gem levels"] (2-5div) - +25-35% damage
- [Upgrade 3]: [e.g., "Awakened gems level 5"] (2-3div each) - +20% damage
Diminishing Returns (Expensive):
- [Upgrade] (10+div) - +10-15% damage
- [Upgrade] (20+div) - +5-10% damage
How to Improve Survivability
Priority Investments:
- More Life: Target +1000 HP through gear upgrades (1-5div)
- [Defense 1]: [e.g., "Cap spell suppression"] (1-3div)
- [Defense 2]: [e.g., "Add block/armor layers"] (2-5div)
Budget Scaling Efficiency
| Investment | DPS Gain | Survivability Gain | Efficiency |
|---|---|---|---|
| 0-2 divine | 2-3x | +50% eHP | ⭐⭐⭐⭐⭐ Excellent |
| 2-10 divine | 1.5-2x | +30% eHP | ⭐⭐⭐⭐ Good |
| 10-50 divine | 1.3-1.5x | +20% eHP | ⭐⭐⭐ Okay |
| 50+ divine | 1.1-1.2x | +10% eHP | ⭐⭐ Poor |
Map Mods Reference
Cannot Run
Symbol: ❌ = Reroll immediately
- ❌ [Mod 1]: [e.g., "-X% to maximum resistances"] - [Why deadly]
- ❌ [Mod 2]: [e.g., "No regeneration"] - [Why build can't do]
Dangerous/Rippy
Symbol: ⚠️ = Doable but risky
- ⚠️ [Mod 1]: [e.g., "Monsters reflect X% damage"] - [How to handle or avoid]
- ⚠️ [Mod 2]: [e.g., "+X% monster damage"] - [Risk level]
Free/Easy
Symbol: ✅ = No problem
- ✅ [Mod 1]: [e.g., "Physical reflect"] - [Why safe]
- ✅ [Mod 2]: [e.g., "Players hexproof"] - [Why doesn't matter]
FAQ & Resources
Frequently Asked Questions
Q: Is this good for league start? A: [Answer with details about budget requirements, SSF viability, progression time]
Q: Can this do all content? A: [Answer about pinnacle bosses, uber bosses, what it can/can't do]
Q: How much currency do I need to get started? A: [Budget breakdown: League start 0-50c, Yellow maps 50c-2div, Red maps 2-10div, Endgame 10-50div]
Q: What's the ceiling on this build? A: [Max potential with X divine investment, what DPS/survivability looks like fully min-maxed]
Q: Is this HC viable? A: [Answer about hardcore viability, adjustments needed, experience level recommended]
Resources & Credits
Path of Building Links:
- All Configurations: [Main PoB link]
Video Guide: [YouTube link or "Not available"]
Build Inspiration:
- Original Guide: [Forum link or source]
- Creator Credit: [Author name]
Similar Builds:
- [Link to similar builds or poe.ninja reference]
Changelog
| Version | Date | Changes |
|---|---|---|
| 1.0.0 | [Date] | Initial build guide creation |
| 1.1.0 | [Date] | [Update - e.g., "Updated for patch 3.27.1"] |
Author Notes
[Optional: Any personal notes, acknowledgments, build development story, or future plans]