[Skill Name]
Quick Summary: [1 sentence describing what this skill does and its primary use]
Overview
Skill Name: [Full skill name]
Skill Type: [Active/Support/Aura/etc.]
Gem Color: [Red/Green/Blue/White/Prismatic]
Gem Tags: [Attack, Spell, AoE, Melee, Projectile, Duration, etc.]
Release: [League/version when introduced]
Last Changed: [Patch X.XX - brief description of change]
Skill Identity
Primary Use
[2-3 paragraphs describing:
- What the skill does mechanically
- Primary use cases (clearing, bossing, utility)
- What builds typically use it
- Why players choose this skill]
Playstyle
Gameplay Pattern:
- [How the skill is used in practice]
- [Typical rotation or usage pattern]
- [Feel and pacing of the skill]
Best Content For:
- ✅ [Content type 1]
- ✅ [Content type 2]
- ❌ [Content it struggles with]
Gem Stats
Base Stats (Level 1)
| Attribute | Value |
|---|---|
| Level Requirement | [Level] |
| Cost & Reservation | [Mana cost or % reservation] |
| Cast Time / Attack Time | [X seconds] |
| Cooldown | [X seconds or None] |
| Critical Strike Chance | [X%] |
| Damage Effectiveness | [X%] |
| Attack Speed | [X% of base] |
Required Attributes
| Attribute | Level 1 | Level 20 |
|---|---|---|
| Strength | [X] | [X] |
| Dexterity | [X] | [X] |
| Intelligence | [X] | [X] |
Stat Progression (Level 1 → 20)
Example format - adapt to your skill:
| Level | Damage/Effect | Mana Cost | [Key Stat like AoE] | Gem XP to Next |
|---|---|---|---|---|
| 1 | [e.g., "200-300"] | [e.g., "12"] | [e.g., "14 radius"] | [e.g., "15,174"] |
| 5 | [e.g., "400-600"] | [e.g., "16"] | [e.g., "16 radius"] | [e.g., "112,025"] |
| 10 | [e.g., "800-1200"] | [e.g., "22"] | [e.g., "18 radius"] | [e.g., "424,288"] |
| 15 | [e.g., "1500-2250"] | [e.g., "30"] | [e.g., "20 radius"] | [e.g., "1,061,223"] |
| 20 | [e.g., "2800-4200"] | [e.g., "42"] | [e.g., "22 radius"] | Max Level |
Level 21 (Corrupted): [Stats at level 21 - usually 5-10% improvement over level 20]
Awakened Version: [If applicable - Level 5 awakened is often equivalent to level 21-22 regular]
Mechanics
How It Works
[Detailed explanation of the skill's mechanics:
- Step-by-step breakdown of what happens when skill is used
- Damage calculations and scaling
- Any unique interactions or behaviors
- Hidden mechanics or nuances]
Damage Calculation
Base Damage: [How base damage is determined]
Scaling Factors:
- [Factor 1]: [e.g., "Weapon damage - 150% at level 20"]
- [Factor 2]: [e.g., "Added flat damage - 100% effectiveness"]
- [Factor 3]: [e.g., "Attack speed scaling"]
Conversion: [Any damage conversion, e.g., "50% Physical → Fire"]
Formula:
Final Damage = (Base Weapon Damage × [X]% + Added Flat Damage)
× (1 + Increased Damage Modifiers)
× More Damage Multipliers
× (1 + Critical Strike Multiplier if crit)Radius / Area of Effect
Base AoE: [Radius in units] AoE Scaling: [How AoE increases affect it] Maximum Targets: [If capped]
Duration
Base Duration: [X seconds] Duration Scaling: [How increased duration affects it]
Quality Bonuses
Standard Quality (GCP)
| Quality % | Bonus |
|---|---|
| 1% | [Effect] |
| 10% | [Effect] |
| 20% | [Effect] |
Alternate Quality (Awakened Gems)
Anomalous [Skill Name]
Bonus: [X% per 1% quality] Max (20%): [Total bonus] Best For: [Use case]
Divergent [Skill Name]
Bonus: [X% per 1% quality] Max (20%): [Total bonus] Best For: [Use case]
Phantasmal [Skill Name]
Bonus: [X% per 1% quality] Max (20%): [Total bonus] Best For: [Use case]
Support Gem Compatibility
Best Support Gems
Calculation: More multipliers multiply, Increased modifiers add Example: 40% more × 35% more = 1.4 × 1.35 = 1.89 (89% more total)
Must-Have Supports
| Support | Priority | Benefit | More Multiplier | Cost |
|---|---|---|---|---|
| [Support 1] | Must Have | [What it provides - e.g., "Best DPS support"] | [e.g., "44% more at lvl 20"] | [e.g., "5c"] |
| [Support 2] | Must Have | [What it provides - e.g., "Consistent damage"] | [e.g., "39% more at lvl 20"] | [e.g., "1c"] |
| [Support 3] | High | [What it provides - e.g., "Scales with X"] | [e.g., "35% more at lvl 20"] | [e.g., "10c"] |
Situational Supports
| Support | Use Case | Benefit |
|---|---|---|
| [Support 1] | [When to use] | [What it does] |
| [Support 2] | [When to use] | [What it does] |
Optimal 6-Link Setups
Maximum DPS (Bossing):
- [Skill Name]
- [Support 1]
- [Support 2]
- [Support 3]
- [Support 4]
- [Support 5]
Best Clear Speed (Mapping):
- [Skill Name]
- [Support 1 - often AoE/Chain/etc.]
- [Support 2]
- [Support 3]
- [Support 4]
- [Support 5]
Budget League Start:
- [Skill Name]
- [Cheap Support 1]
- [Cheap Support 2]
- [Cheap Support 3]
- [Cheap Support 4]
- [Cheap Support 5]
Scaling & Optimization
Primary Scaling Factors
[Scaling Type 1]: [e.g., "Physical Damage"]
- Sources: [Where to get it]
- Effectiveness: [How impactful]
[Scaling Type 2]: [e.g., "Attack Speed"]
- Sources: [Where to get it]
- Effectiveness: [Diminishing returns?]
[Scaling Type 3]: [e.g., "Critical Strike"]
- Sources: [Where to get it]
- Effectiveness: [When worth investing]
Stat Priority
For Mapping:
- [Stat 1] - [Target value]
- [Stat 2] - [Target value]
- [Stat 3] - [Target value]
For Bossing:
- [Stat 1] - [Target value]
- [Stat 2] - [Target value]
- [Stat 3] - [Target value]
Breakpoints
Attack/Cast Speed:
- [X APS/CPS]: [Significance - e.g., "7.5 APS - hits server tick rate limit"]
- [Y APS/CPS]: [Significance - e.g., "4.0 APS - comfortable for most content"]
Cooldown Breakpoints (if applicable):
- [X CDR]: [Effect - e.g., "14% CDR - reduces 4sec cooldown to 3.5sec"]
- [Y CDR]: [Effect - e.g., "52% CDR - hits major breakpoint at 2.67sec"]
Other Notable Breakpoints:
- [Stat breakpoint - e.g., "100% chance to poison - consistent damage"]
- [Threshold - e.g., "50% crit chance - worth investing in crit multi"]
- [Mechanic - e.g., "4 projectiles - complete screen coverage"]
Synergies
Passive Tree Nodes
Essential Keystones:
- [Keystone]: [Why it's good with this skill]
Key Notables:
- [Notable]: [Benefit]
- [Notable]: [Benefit]
Unique Items
Best-in-Slot Uniques:
| Item | Slot | Benefit | Budget |
|---|---|---|---|
| [Unique 1] | [Slot] | [Why BiS for this skill] | [Cost] |
| [Unique 2] | [Slot] | [Why BiS for this skill] | [Cost] |
Budget Options:
- [Unique]: [How it helps, cost]
Other Skills (Combos)
Synergistic Active Skills:
- [Skill]: [How they work together]
Essential Auras:
- [Aura]: [Why important]
Utility Skills:
- [Skill]: [How it complements]
Ascendancy Compatibility
Best Ascendancies
Rating Scale: ⭐⭐⭐⭐⭐=BiS, ⭐⭐⭐⭐=Strong, ⭐⭐⭐=Viable, ⭐⭐=Works, ⭐=Poor fit
1. [Ascendancy Name]
Rating: ⭐⭐⭐⭐⭐ (Best in Slot)
Why It's Best:
- [Reason 1 - e.g., "+2 projectiles from ascendancy = double DPS"]
- [Reason 2 - e.g., "Auto-poison = no investment needed"]
Key Nodes:
- [Notable 1]: [Benefit - e.g., "Nature's Reprisal - 25% more chaos damage"]
- [Notable 2]: [Benefit - e.g., "Nature's Boon - flask sustain for mapping"]
DPS Gain: [e.g., "+150% more damage compared to generic ascendancy"]
2. [Ascendancy Name]
Rating: ⭐⭐⭐⭐ (Strong Alternative)
Why It's Good:
- [Reason 1 - e.g., "Better defense - 6k+ life easier"]
- [Reason 2 - e.g., "More consistent bossing"]
DPS Trade-off: [e.g., "-30% DPS but +50% survivability"]
3. [Ascendancy Name]
Rating: ⭐⭐⭐ (Viable)
Alternative Option:
- [When to choose - e.g., "Choose for HC or tank playstyle"]
- [Trade-offs - e.g., "-50% DPS but near-immortal"]
Leveling with This Skill
Availability
First Available: [Act X, level Y]
How to Obtain:
- [Quest reward from NPC]
- [Vendor recipe]
- [Drop location]
Leveling Viability
Rating: [1-5 stars]
- ⭐: Extremely painful, strongly avoid
- ⭐⭐: Difficult, workable with patience
- ⭐⭐⭐: Adequate, reasonable experience
- ⭐⭐⭐⭐: Great, smooth experience
- ⭐⭐⭐⭐⭐: Excellent, ideal leveling choice
Pros for Leveling:
- ✅ [Advantage 1 - e.g., "Available from Act 1, immediate power"]
- ✅ [Advantage 2 - e.g., "Good damage with no gear investment"]
Cons for Leveling:
- ❌ [Disadvantage 1 - e.g., "Mana intensive until level 30+"]
- ❌ [Disadvantage 2 - e.g., "Requires supports to feel good"]
Leveling Links
2-Link (Early Game):
- [Skill] + [Support]
3-Link (Mid Campaign):
- [Skill] + [Support 1] + [Support 2]
4-Link (Late Campaign):
- [Skill] + [Support 1] + [Support 2] + [Support 3]
Common Builds Using This Skill
| Build Name | Class | Ascendancy | Budget | Rating |
|---|---|---|---|---|
| [Build 1] | [Class] | [Ascendancy] | [Low/Med/High] | ⭐⭐⭐⭐⭐ |
| [Build 2] | [Class] | [Ascendancy] | [Budget] | ⭐⭐⭐⭐ |
| [Build 3] | [Class] | [Ascendancy] | [Budget] | ⭐⭐⭐ |
Pros & Cons
Strengths ✅
- ✅ [Pro 1]: [Description]
- ✅ [Pro 2]: [Description]
- ✅ [Pro 3]: [Description]
Weaknesses ❌
- ❌ [Con 1]: [Description]
- ❌ [Con 2]: [Description]
- ❌ [Con 3]: [Description]
Tips & Tricks
Mechanical Tips
- [Tip 1]: [Explanation of technique or interaction]
- [Tip 2]: [Hidden mechanic or optimization]
- [Tip 3]: [Common mistake to avoid]
Positioning & Gameplay
- [Tip]: [How to position or use skill effectively]
- [Tip]: [Advanced technique]
Version History & Changes
Patch History
[Patch X.XX] ([Date])
- [Change 1]
- [Change 2]
- Impact: [How this affected the skill]
[Patch X.XX] ([Date])
- [Change 1]
- Impact: [Significance]
[Patch X.XX] ([Date])
- [Change 1]
Frequently Asked Questions
Q: Is this good for league starting? A: [Answer]
Q: Does this work with [mechanic]? A: [Answer]
Q: What's the DPS ceiling? A: [Answer with context]
Q: How does this compare to [alternative skill]? A: [Comparison]
Resources
Official Resources
- Gem Wiki Page: [Link to poewiki]
- Official Forums: [Link to build threads]
Video Guides
- [Link to guide 1]
- [Link to guide 2]
Build Guides
- [Link to popular build using this skill]
Related Content
Similar Skills
- [Skill 1]: [How it's similar/different]
Support Gems
- [Link to key support gem docs]
Builds
- [Link to build guides using this skill]
Changelog
| Version | Date | Changes |
|---|---|---|
| 1.0.0 | YYYY-MM-DD | Initial documentation |
| 1.1.0 | YYYY-MM-DD | Updated for patch X.XX |
Path of Exile Wiki: [Link] Last Updated: [Date] for Patch [X.XX]