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[Skill Name]

Quick Summary: [1 sentence describing what this skill does and its primary use]

Overview

  • Skill Name: [Full skill name]

  • Skill Type: [Active/Support/Aura/etc.]

  • Gem Color: [Red/Green/Blue/White/Prismatic]

  • Gem Tags: [Attack, Spell, AoE, Melee, Projectile, Duration, etc.]

  • Release: [League/version when introduced]

  • Last Changed: [Patch X.XX - brief description of change]

Skill Identity

Primary Use

[2-3 paragraphs describing:

  • What the skill does mechanically
  • Primary use cases (clearing, bossing, utility)
  • What builds typically use it
  • Why players choose this skill]

Playstyle

Gameplay Pattern:

  • [How the skill is used in practice]
  • [Typical rotation or usage pattern]
  • [Feel and pacing of the skill]

Best Content For:

  • ✅ [Content type 1]
  • ✅ [Content type 2]
  • ❌ [Content it struggles with]

Gem Stats

Base Stats (Level 1)

AttributeValue
Level Requirement[Level]
Cost & Reservation[Mana cost or % reservation]
Cast Time / Attack Time[X seconds]
Cooldown[X seconds or None]
Critical Strike Chance[X%]
Damage Effectiveness[X%]
Attack Speed[X% of base]

Required Attributes

AttributeLevel 1Level 20
Strength[X][X]
Dexterity[X][X]
Intelligence[X][X]

Stat Progression (Level 1 → 20)

Example format - adapt to your skill:

LevelDamage/EffectMana Cost[Key Stat like AoE]Gem XP to Next
1[e.g., "200-300"][e.g., "12"][e.g., "14 radius"][e.g., "15,174"]
5[e.g., "400-600"][e.g., "16"][e.g., "16 radius"][e.g., "112,025"]
10[e.g., "800-1200"][e.g., "22"][e.g., "18 radius"][e.g., "424,288"]
15[e.g., "1500-2250"][e.g., "30"][e.g., "20 radius"][e.g., "1,061,223"]
20[e.g., "2800-4200"][e.g., "42"][e.g., "22 radius"]Max Level

Level 21 (Corrupted): [Stats at level 21 - usually 5-10% improvement over level 20]

Awakened Version: [If applicable - Level 5 awakened is often equivalent to level 21-22 regular]

Mechanics

How It Works

[Detailed explanation of the skill's mechanics:

  • Step-by-step breakdown of what happens when skill is used
  • Damage calculations and scaling
  • Any unique interactions or behaviors
  • Hidden mechanics or nuances]

Damage Calculation

Base Damage: [How base damage is determined]

Scaling Factors:

  • [Factor 1]: [e.g., "Weapon damage - 150% at level 20"]
  • [Factor 2]: [e.g., "Added flat damage - 100% effectiveness"]
  • [Factor 3]: [e.g., "Attack speed scaling"]

Conversion: [Any damage conversion, e.g., "50% Physical → Fire"]

Formula:

Final Damage = (Base Weapon Damage × [X]% + Added Flat Damage)
               × (1 + Increased Damage Modifiers)
               × More Damage Multipliers
               × (1 + Critical Strike Multiplier if crit)

Radius / Area of Effect

Base AoE: [Radius in units] AoE Scaling: [How AoE increases affect it] Maximum Targets: [If capped]

Duration

Base Duration: [X seconds] Duration Scaling: [How increased duration affects it]

Quality Bonuses

Standard Quality (GCP)

Quality %Bonus
1%[Effect]
10%[Effect]
20%[Effect]

Alternate Quality (Awakened Gems)

Anomalous [Skill Name]

Bonus: [X% per 1% quality] Max (20%): [Total bonus] Best For: [Use case]

Divergent [Skill Name]

Bonus: [X% per 1% quality] Max (20%): [Total bonus] Best For: [Use case]

Phantasmal [Skill Name]

Bonus: [X% per 1% quality] Max (20%): [Total bonus] Best For: [Use case]

Support Gem Compatibility

Best Support Gems

Calculation: More multipliers multiply, Increased modifiers add Example: 40% more × 35% more = 1.4 × 1.35 = 1.89 (89% more total)

Must-Have Supports

SupportPriorityBenefitMore MultiplierCost
[Support 1]Must Have[What it provides - e.g., "Best DPS support"][e.g., "44% more at lvl 20"][e.g., "5c"]
[Support 2]Must Have[What it provides - e.g., "Consistent damage"][e.g., "39% more at lvl 20"][e.g., "1c"]
[Support 3]High[What it provides - e.g., "Scales with X"][e.g., "35% more at lvl 20"][e.g., "10c"]

Situational Supports

SupportUse CaseBenefit
[Support 1][When to use][What it does]
[Support 2][When to use][What it does]

Maximum DPS (Bossing):

  1. [Skill Name]
  2. [Support 1]
  3. [Support 2]
  4. [Support 3]
  5. [Support 4]
  6. [Support 5]

Best Clear Speed (Mapping):

  1. [Skill Name]
  2. [Support 1 - often AoE/Chain/etc.]
  3. [Support 2]
  4. [Support 3]
  5. [Support 4]
  6. [Support 5]

Budget League Start:

  1. [Skill Name]
  2. [Cheap Support 1]
  3. [Cheap Support 2]
  4. [Cheap Support 3]
  5. [Cheap Support 4]
  6. [Cheap Support 5]

Scaling & Optimization

Primary Scaling Factors

  1. [Scaling Type 1]: [e.g., "Physical Damage"]

    • Sources: [Where to get it]
    • Effectiveness: [How impactful]
  2. [Scaling Type 2]: [e.g., "Attack Speed"]

    • Sources: [Where to get it]
    • Effectiveness: [Diminishing returns?]
  3. [Scaling Type 3]: [e.g., "Critical Strike"]

    • Sources: [Where to get it]
    • Effectiveness: [When worth investing]

Stat Priority

For Mapping:

  1. [Stat 1] - [Target value]
  2. [Stat 2] - [Target value]
  3. [Stat 3] - [Target value]

For Bossing:

  1. [Stat 1] - [Target value]
  2. [Stat 2] - [Target value]
  3. [Stat 3] - [Target value]

Breakpoints

Attack/Cast Speed:

  • [X APS/CPS]: [Significance - e.g., "7.5 APS - hits server tick rate limit"]
  • [Y APS/CPS]: [Significance - e.g., "4.0 APS - comfortable for most content"]

Cooldown Breakpoints (if applicable):

  • [X CDR]: [Effect - e.g., "14% CDR - reduces 4sec cooldown to 3.5sec"]
  • [Y CDR]: [Effect - e.g., "52% CDR - hits major breakpoint at 2.67sec"]

Other Notable Breakpoints:

  • [Stat breakpoint - e.g., "100% chance to poison - consistent damage"]
  • [Threshold - e.g., "50% crit chance - worth investing in crit multi"]
  • [Mechanic - e.g., "4 projectiles - complete screen coverage"]

Synergies

Passive Tree Nodes

Essential Keystones:

  • [Keystone]: [Why it's good with this skill]

Key Notables:

  • [Notable]: [Benefit]
  • [Notable]: [Benefit]

Unique Items

Best-in-Slot Uniques:

ItemSlotBenefitBudget
[Unique 1][Slot][Why BiS for this skill][Cost]
[Unique 2][Slot][Why BiS for this skill][Cost]

Budget Options:

  • [Unique]: [How it helps, cost]

Other Skills (Combos)

Synergistic Active Skills:

  • [Skill]: [How they work together]

Essential Auras:

  • [Aura]: [Why important]

Utility Skills:

  • [Skill]: [How it complements]

Ascendancy Compatibility

Best Ascendancies

Rating Scale: ⭐⭐⭐⭐⭐=BiS, ⭐⭐⭐⭐=Strong, ⭐⭐⭐=Viable, ⭐⭐=Works, ⭐=Poor fit

1. [Ascendancy Name]

Rating: ⭐⭐⭐⭐⭐ (Best in Slot)

Why It's Best:

  • [Reason 1 - e.g., "+2 projectiles from ascendancy = double DPS"]
  • [Reason 2 - e.g., "Auto-poison = no investment needed"]

Key Nodes:

  • [Notable 1]: [Benefit - e.g., "Nature's Reprisal - 25% more chaos damage"]
  • [Notable 2]: [Benefit - e.g., "Nature's Boon - flask sustain for mapping"]

DPS Gain: [e.g., "+150% more damage compared to generic ascendancy"]

2. [Ascendancy Name]

Rating: ⭐⭐⭐⭐ (Strong Alternative)

Why It's Good:

  • [Reason 1 - e.g., "Better defense - 6k+ life easier"]
  • [Reason 2 - e.g., "More consistent bossing"]

DPS Trade-off: [e.g., "-30% DPS but +50% survivability"]

3. [Ascendancy Name]

Rating: ⭐⭐⭐ (Viable)

Alternative Option:

  • [When to choose - e.g., "Choose for HC or tank playstyle"]
  • [Trade-offs - e.g., "-50% DPS but near-immortal"]

Leveling with This Skill

Availability

First Available: [Act X, level Y]

How to Obtain:

  • [Quest reward from NPC]
  • [Vendor recipe]
  • [Drop location]

Leveling Viability

Rating: [1-5 stars]

  • ⭐: Extremely painful, strongly avoid
  • ⭐⭐: Difficult, workable with patience
  • ⭐⭐⭐: Adequate, reasonable experience
  • ⭐⭐⭐⭐: Great, smooth experience
  • ⭐⭐⭐⭐⭐: Excellent, ideal leveling choice

Pros for Leveling:

  • ✅ [Advantage 1 - e.g., "Available from Act 1, immediate power"]
  • ✅ [Advantage 2 - e.g., "Good damage with no gear investment"]

Cons for Leveling:

  • ❌ [Disadvantage 1 - e.g., "Mana intensive until level 30+"]
  • ❌ [Disadvantage 2 - e.g., "Requires supports to feel good"]

2-Link (Early Game):

  • [Skill] + [Support]

3-Link (Mid Campaign):

  • [Skill] + [Support 1] + [Support 2]

4-Link (Late Campaign):

  • [Skill] + [Support 1] + [Support 2] + [Support 3]

Common Builds Using This Skill

Build NameClassAscendancyBudgetRating
[Build 1][Class][Ascendancy][Low/Med/High]⭐⭐⭐⭐⭐
[Build 2][Class][Ascendancy][Budget]⭐⭐⭐⭐
[Build 3][Class][Ascendancy][Budget]⭐⭐⭐

Pros & Cons

Strengths ✅

  • [Pro 1]: [Description]
  • [Pro 2]: [Description]
  • [Pro 3]: [Description]

Weaknesses ❌

  • [Con 1]: [Description]
  • [Con 2]: [Description]
  • [Con 3]: [Description]

Tips & Tricks

Mechanical Tips

  1. [Tip 1]: [Explanation of technique or interaction]
  2. [Tip 2]: [Hidden mechanic or optimization]
  3. [Tip 3]: [Common mistake to avoid]

Positioning & Gameplay

  • [Tip]: [How to position or use skill effectively]
  • [Tip]: [Advanced technique]

Version History & Changes

Patch History

[Patch X.XX] ([Date])

  • [Change 1]
  • [Change 2]
  • Impact: [How this affected the skill]

[Patch X.XX] ([Date])

  • [Change 1]
  • Impact: [Significance]

[Patch X.XX] ([Date])

  • [Change 1]

Frequently Asked Questions

Q: Is this good for league starting? A: [Answer]

Q: Does this work with [mechanic]? A: [Answer]

Q: What's the DPS ceiling? A: [Answer with context]

Q: How does this compare to [alternative skill]? A: [Comparison]

Resources

Official Resources

  • Gem Wiki Page: [Link to poewiki]
  • Official Forums: [Link to build threads]

Video Guides

  • [Link to guide 1]
  • [Link to guide 2]

Build Guides

  • [Link to popular build using this skill]

Similar Skills

  • [Skill 1]: [How it's similar/different]

Support Gems

  • [Link to key support gem docs]

Builds

  • [Link to build guides using this skill]

Changelog

VersionDateChanges
1.0.0YYYY-MM-DDInitial documentation
1.1.0YYYY-MM-DDUpdated for patch X.XX

Path of Exile Wiki: [Link] Last Updated: [Date] for Patch [X.XX]

alternatives

synergizes_with

used_by

poe-aio - Path of Exile All-in-One