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[Item Name]

Quick Summary: [1 sentence describing what this item does and why it's notable]

Overview

Item Name: [Full item name]

  • Base Type: [Base item type, e.g., "Glorious Plate"]

  • Rarity: [Unique/Rare/Magic/Normal]

  • Item Type: [Weapon/Armour/Accessory/Jewel/Flask]

  • Slot: [Equipment slot]

  • First Appearance: [League/version when introduced]

  • Meta Tier: [S/A/B/C/D - Current meta relevance]

Item Stats

Base Item Properties

  • Armour: [Base armour value]
  • Evasion: [Base evasion value]
  • Energy Shield: [Base ES value]
  • Required Level: [Level requirement]
  • Required Str/Dex/Int: [Attribute requirements]

Modifiers

[Item Name]
[Base Type]
───────────────────────────────
[Implicit Modifier if any]
───────────────────────────────
[Explicit Modifier 1]
[Explicit Modifier 2]
[Explicit Modifier 3]
[Explicit Modifier 4]
[Explicit Modifier 5]
[Explicit Modifier 6]
───────────────────────────────
[Flavour text if any]

Stat Ranges (Variable Mods)

ModifierMinimumMaximum
[Mod 1][Min][Max]
[Mod 2][Min][Max]
[Mod 3][Min][Max]

Perfect Roll Value: [Total value of perfect rolls]

Acquisition

How to Obtain

Primary Sources:

  1. [Source 1]: [e.g., "Drop from The Maven"]

    • Drop Rate: [Estimated %]
    • Difficulty: [Easy/Medium/Hard]
  2. [Source 2]: [e.g., "Divination Card: The Fiend"]

    • Cards Needed: [X cards]
    • Farming Location: [Where to farm cards]
  3. [Source 3]: [e.g., "Boss-specific drop"]

Alternative Methods:

  • Trade: [Typical market availability]
  • Crafting: [If craftable - method]
  • Vendor Recipe: [If applicable]

Drop Restrictions

League-Specific: [Yes/No - which league] Core Drop Pool: [Yes/No] Boss-Specific: [Boss name if applicable]

Use Cases

Primary Use

[2-3 paragraphs explaining:

  • What builds use this item
  • What role it plays (offense, defense, utility)
  • Why it's chosen over alternatives
  • Unique mechanics or interactions it enables]

Build Archetypes

Best For:

  1. [Archetype 1]: [e.g., "Righteous Fire"]

    • Why: [Reason it's optimal]
    • Rating: ⭐⭐⭐⭐⭐
  2. [Archetype 2]: [Another build type]

    • Why: [Reason]
    • Rating: ⭐⭐⭐⭐

Also Works For:

  • [Build type 3]: [Brief reason]
  • [Build type 4]: [Brief reason]

Not Recommended For:

  • ❌ [Build type]: [Why it's bad for this]

Synergies

Passive Tree

Essential Keystones:

  • [Keystone]: [Why it synergizes]

Key Notables:

  • [Notable]: [How they work together]

Recommended Clusters:

  • [Cluster jewel type]: [Why good with this item]

Other Gear

Best Combined With:

Item SlotRecommendationWhy
[Slot 1][Item/stat priority][Synergy explanation]
[Slot 2][Item/stat priority][Synergy explanation]

Stat Priorities on Other Gear:

  1. [Stat 1] - [Why needed to complement this item]
  2. [Stat 2] - [Reasoning]
  3. [Stat 3] - [Reasoning]

Skills

Best Skills to Use:

  • [Skill 1]: [Why this item is perfect for it]
  • [Skill 2]: [Synergy explanation]

Skills to Avoid:

  • [Skill]: [Why it doesn't work well]

Pros & Cons

Strengths ✅

  • [Pro 1]: [Description of advantage]
  • [Pro 2]: [Description]
  • [Pro 3]: [Description]
  • [Pro 4]: [Description]

Weaknesses ❌

  • [Con 1]: [Description of drawback]
  • [Con 2]: [Description]
  • [Con 3]: [Description]

Trade-offs ⚖️

  • [Trade-off]: [What you gain vs. what you lose]

Upgrade Path & Alternatives

When to Acquire

Leveling Option: [Yes/No - if usable while leveling]

  • From Level: [If applicable]

League Start: [Yes/No - if obtainable early league]

  • Typical Timing: [Day X, price range]

Mid-League: [Recommendations for mid-league acquisition]

Endgame: [Whether it remains BiS or gets replaced]

Budget Alternatives

Cheaper Options (Similar Effect):

Price Tiers: Vendor(1-5c), Budget(5-30c), Affordable(30c-1d), Expensive(1-10d), Very Expensive(10-50d), Chase(50-200d)

AlternativeCostPower LevelWhen to Use
[Item 1][e.g., "1-3 div"][e.g., "70% as good"][e.g., "League start substitute"]
Item 2[e.g., "50c-1 div"][e.g., "50% as good"][e.g., "Budget mapping"]
[Rare with X mods][e.g., "2-5 div crafting"][e.g., "80% as good"][e.g., "Can't afford unique yet"]
[Vendor/Common unique][e.g., "5-20c"][e.g., "40% as good"][e.g., "Acts/early maps only"]

Upgrade Progression

Progression Path:

  1. [Budget Item] (0-50c) → [When to upgrade]
  2. [Mid Item] (50c-3 divine) → [When to upgrade]
  3. [This Item] (X divine) → [Final upgrade or BiS]

Corruptions & Modifications

Best Corruption Outcomes

CorruptionBenefitRisk/Cost
[Corruption 1][What it adds][Value if hit/brick]
[Corruption 2][What it adds][Value if hit/brick]

Recommended to Corrupt: [Yes/No - why or why not]

Divination Card Strategy

If from Div Cards:

  • Card Set: [Card name]
  • Cards Needed: [X cards]
  • Best Farming Method: [Where/how to farm]
  • Time Investment: [Estimated hours]
  • Cost Comparison: [Farm vs. buy directly]

Market Analysis

Economy

Typical Prices:

TimingPrice RangeSupply
League Start (Day 1-3)[Price][Scarce/Limited/Common]
Week 1[Price][Supply status]
Week 2-4[Price][Supply status]
Mid-League (Month 1-2)[Price][Supply status]
Late League (Month 2+)[Price][Supply status]

Price Factors:

  • [Factor 1]: [How it affects price]
  • [Factor 2]: [Impact on value]

Investment Potential:

  • Early Buy: [Good/Bad idea - reasoning]
  • Price Trend: [Rising/Falling/Stable]

Leveling Viability

Can Use While Leveling: [Yes/No]

If Yes:

  • From Level: [Level requirement]
  • Recommended Until: [When to replace]
  • Leveling Rating: [1-5 stars]
  • Why Good for Leveling: [Explanation]

If No:

  • Why Not: [Reason - level req, acquisition, etc.]

Common Builds

Build NameArchetypePriorityNotes
[Build 1][Type]Core BiS[Why essential]
[Build 2][Type]Strong Option[Why good]
[Build 3][Type]Viable[When to use]

Tips & Tricks

Acquisition Tips

  1. [Tip 1]: [How to farm or acquire efficiently]
  2. [Tip 2]: [When to buy for best price]
  3. [Tip 3]: [Trade search tips for good rolls]

Usage Tips

  1. [Tip 1]: [How to maximize effectiveness]
  2. [Tip 2]: [Interaction or mechanic to know]
  3. [Tip 3]: [Common mistake to avoid]

Roll Evaluation

Roll Quality Tiers:

  • Perfect (100%): All variable stats at maximum
  • Near-Perfect (95-99%): 1 stat slightly off
  • Excellent (90-94%): All stats high rolls
  • Good (80-89%): Above average rolls
  • Average (70-79%): Mid-range rolls
  • Below Average (50-69%): Low but usable
  • Vendor (<50%): Not worth using

What Makes a Good Roll:

  • [Stat 1]: Look for [X+] (max is [Y]) - [e.g., "80+ life (max 90) - minimum acceptable"]
  • [Stat 2]: [e.g., "40%+ res (max 45) - good is 42+"]
  • [Stat 3 if applicable]: [e.g., "6+ max life (max 7) - near-perfect only"]

Price Tiers by Rolls (Mid-League):

  • Perfect (100%): [e.g., "50+ divine - collector's item"]
  • Near-Perfect (95-99%): [e.g., "30-50 divine - min-maxers"]
  • Excellent (90-94%): [e.g., "20-30 divine - endgame ready"]
  • Good (80-89%): [e.g., "10-20 divine - standard price"]
  • Average (70-79%): [e.g., "5-10 divine - budget option"]
  • Below Average (50-69%): [e.g., "1-5 divine - starter gear"]

Version History

Patch Changes

[Patch X.XX] ([Date])

  • [Change to item stats or mechanics]
  • Impact: [How this affected the item's viability]

[Patch X.XX] ([Date]

  • [Change]
  • Impact: [Significance]

Historical Context

Original Version: [How the item was when first released]

Most Significant Nerf/Buff: [Patch and change that had biggest impact]

Current Status: [Whether it's meta, niche, or outdated]

Lore & Flavor

Flavor Text

[Item's flavor text if it has one]

Lore Connection

[Any lore significance, connections to NPCs, story, or PoE universe]

Frequently Asked Questions

Q: Is this worth using over a well-rolled rare? A: [Comparison answer]

Q: How much should I pay for this? A: [Price guidance based on timing and rolls]

Q: Can I league start with this? A: [Feasibility of early acquisition]

Q: What's the minimum acceptable roll? A: [Stat thresholds]

Q: Should I corrupt this? A: [Risk/reward analysis]

Resources

  • Standard Search: [poe.trade or official trade link]
  • Perfect Rolls: [Search for perfect or near-perfect]

External Resources

  • PoE Wiki: [Link to wiki page]
  • poe.ninja: [Link to economy tracking]
  • [Build guide using this item]
  • [Crafting guide if applicable]

Similar Items

  • [Item 1]: [How it's similar/different]

Build Guides

  • [Link to builds that use this item]

Farming Guides

  • [How to farm this or its divination cards]

Changelog

VersionDateChanges
1.0.0YYYY-MM-DDInitial documentation
1.1.0YYYY-MM-DDUpdated for patch X.XX

Path of Exile Wiki: [Link] Last Updated: [Date] for Patch [X.XX]

alternatives

required_by

synergizes_with

poe-aio - Path of Exile All-in-One